To use a particle effect in the
      game, it needs to be exported. Open a particle effect and select
      Export from the File menu. The effect is exported into a .RPS (Realtime
      Particle Set) which is a stand-alone file, containing the bitmaps and the
      needed parameters.
       If you have created a large
      set of particle effects and bitmaps and then modify one bitmap set, it can
      get difficult to re-export them all. To help with this, you can export
      particle effects with a command line. You can create a batch file, which
      exports all the particles to their respective folders. Here is an example
      export command line (NOTE: this is only an example; the paths and
      directories need to correspond your setup).
        
          - 
      ParticleFX.exe -y -e "\particle effects\fire\*.pse"
      -d "\database\particles\fire\" 
After the effects have been
      exported, they need to be plugged into the game’s database thru the
      particle script file. This file (particles.txt) can be found in the
      game’s data\database\particles\ directory.
      Once in the game, the effects are
      started with the ps_starteffect  message. For further info, consult
      the level editor documentation.