Particle bitmap add-on pack
        This pack contains some more of the particle bitmaps sequences used
        in Max Payne. You can add them to the existing examples by simply
        extracting this .ZIP to the Examples directory under the ParticleFX
        directory.
        The sequences are divided into categories as separate .txt files:
        Debris.txt contains:
        
          - Paper_Confetti - fluttering pieces of paper
- Wood_Splinters - bits of wood
- Glass_Shards - shards of glass
- Shreds - irregularly shaped pieces of debris
All these bitmap sequences are white as default, and must be colored
        by using the particle's Color Graph. This allows you to save texture
        memory by using the same bitmaps for several different purposes.
        These bitmap sequences work best when set to "Looping".
        Liquid.txt contains:
        
          - Liquid - a random liquid droplet splat (3 randomized sequences)
- Droplet - a single transparent round droplet
As above, these sequences can be colored with the Color Graph to make
        blood, etc.
        These bitmaps work best when set to "Lifetime" (however,
        the droplet is just a single bitmap so it will work the same regardless
        of the setting)
        Explosions.txt contains:
        
          - Explosion - a basic explosion
- Fire_Explosion - an uprising gasoline fireball
These bitmaps are additive and unlike the alpha blended ones, they
        are colored. If you colorize these with the Color Graph, the color of
        the graph will be multiplied on the bitmap.
        These bitmap sets work best when set to "Lifetime".
        (C) Remedy Entertainment 2001