|   MaxED Tutorial
        MaxED is Remedy's proprietary level editor, and it is an integral part of the toolset created to
        develop Max Payne the game. All the environments and objects in Max Payne
        have been
        fully modeled, textured, lit and scripted with MaxED.   This document is a selection of  tutorials and articles written
        by Remedy's Max Payne team and it is designed to help you create new
        game content with MaxED. The tutorials section will explain you MaxED
        usage from the very basics and the articles part deals with more
        advanced issues.   Being very
        flexible and packed with features (mostly accessed through keyboard
        shortcuts) MaxED may at first feel a little hard to master. But rest
        assured, with some previous 3D experience and after learning just a few basic concepts, you will
        notice that MaxED is easy, fast and powerful modeler with exceptionally
        good texturing features -- and that is only the start. The true power of
        MaxED lies in the the interface to create very complex game dynamics and
        scripting. If you find something missing or hard to understand, we kindly ask you
        to take a look of the  tutorials that the always-devoted modding
        community has produced -- maybe you will find things better
        explained there. Consider also visiting 3D
        Realms forums where you will find plenty of help and other FAQs
        answered in the  Max Payne mods & editing subsection. Yours,Max Payne development team
 
 
        Version 1.01, Updated 05.04.2002
         Changes since previous version: 
          
            Downloads section added 
            Some LVL files made available
            Typos fixed and other small updates made
            Chopper prefab made available Note: Although Remedy might still make some minor
            updates,  this document  is now practically completed.
       
 Legal information The copyrighted materials of Max Payne, an audio-visual interactive game, including but not limited to graphics, art & textures; levels, maps & environments (or portions thereof); music, sounds & voices; game objects & weapons; interface; game story & graphic novel screens; and trademarks such as BULLET TIME and SHOOTDODGE, under copyright and trademark laws (herein known as the Copyrighted Game Elements), MAY NOT BE USED COMMERCIALLY, to commercially benefit the end-user or other party, directly or indirectly, including the benefit of other related or unrelated commercial products. These Copyrighted Game Elements may only be used by legal owners of the Max Payne game, for personal or shared enjoyment with other legal owners of the Max Payne game, for the purpose of prolonging their game play enjoyment of the Max Payne game.  This license grants the right to legal owners of the Max Payne game to share and upload modified versions of the Copyrighted Game Elements to online web sites, FTP sites and online libraries, for the express and limited purpose of sharing with other legal owners of the Max Payne game.  No other distribution, public or otherwise, is allowed. |