|     MAX PAYNE READ MECongratulations! 
        Thank you for purchasing MAX PAYNE. This document contains 
        important information about Max Payne, please read it through carefully. Latest Updates 
        01/21 - Max Payne v1.05 Patch: 
        A 
        new patch has been released to 
        help out with two problems some users encounter with the game. The 
        patch addresses these issues: 
          Game exits with the error message "Out of memory vertex buffer".Game exits when loading a new level. A list of download locations for this patch can be viewed
        here. 10/9 - Max Payne v1.02 Patch: A patch has been released to 
        help out with two problems some users encounter with the game.  The patch addresses issues with the Windows 
        taskbar showing up inside the game while you play.  Full details 
        are available inside the patch itself. 8/16 - New FAQ area: 
        Fixes and workarounds for several issues have been posted to the new 
        "Frequently Asked Questions" area.  
        Check it out first - as the answer to your question may be there.  
        Don't forget to check out the other areas in this file, too - your 
        answer is probably here! 8/2 - Lockup on Game exit:  A fix for the problem when you quit 
        the game and your system locks up has been posted.  Please see the
        Generic Problems area of the 
        Troubleshooting page for details. Last Minute Notes 
        Bullet Time Aid:
        The Game Options menu contains a new selection called Bullet Time Aid. 
        The Bullet Time Aid helps players to conserve Bullet Time by automatically 
        switching off Bullet Time when performing a Shootdodge, and prevents the 
        player from accidentally re-enabling Bullet Time during a Shootdodge.  
        Additionally, when you run out of ammo or switch guns, 
        Bullet Time is automatically switched off. Bullet Time Aid is enabled by default.
         
        Key Names: The menus read key names directly from Windows. This means that
        key names will change depending on your localized Windows version. 
        
        For example with US versions of Windows, the mouse buttons are referred to 
        as MB1 for left and MB2 for right mouse button.
         System Requirements
      
      Max Payne runs on a wide variety of hardware and operating systems. 
      To make sure you are getting optimal game play experience on your system, 
      please make sure Max Payne uses suitable graphical detail level settings 
      for your PC. For more information, please refer to the Options menu tool tips 
      in the game. 
      Minimum (minimum graphical detail): 450 MHz AMD / Intel Processor (or compatible)
 16 MB Direct3D Compatible Graphics Card
 96 MB RAM
 
	Recommended (medium graphical detail): 700 MHz AMD / Intel Processor (or compatible)
 32 MB Direct3D Compatible Graphics Card
 128 MB RAM
 
	Supported Operating Systems:Windows 95 (OSR2 or later), Windows 98, Windows ME, Windows 2000.
 
	Although Max Payne has been found to work on Windows XP, it has not been 
	thoroughly tested and thus Windows XP is not officially supported.
	Additionally, Windows NT is not supported.
	 Max Payne requires Microsoft DirectX 8.0 or newer to be installed.
	
 Supported 3D Accelerators
	Max Payne requires a DirectX 8 compatible 3D accelerator in order to run. 
	The following table lists 3D accelerators (3D Chipsets) supported by Max Payne 
	and the tested driver versions: 
	| 3D Accelerator |  | Windows 9x/ME |  | Windows 2000 |  | 3dfx Voodoo4/5 | 1.04.00 | 1.04.00 |  
	 | 3dfx Voodoo3 | 1.07.00 | 1.03.00 |  
	 | ATI RADEON | 4.13.01.7075 | 5.13.01.3112 |  
	 | ATI RADEON VE | 4.13.01.7075 | 5.13.01.3112 |  
	 | ATI Mobility M6-P | 4.13.7132 | 5.13.01.3221 |  
	 | ATI RAGE FURY MAXX | 4.12.7942 | Not Supported |  
	 | ATI RAGE 128 / 128 PRO | 4.13.7078 | 5.13.01.192 |  
	 | Intel i815 (integrated) | v6.3.1 | v6.3.1 |  
	 | Matrox G400/G450 | v6.51 | v5.52 |  
	 | NVIDIA GeForce3, GeForce2 GTS/Pro, GeForce2 MX, GeForce256/DDR | v12.41 | v12.41 |  
	 | NVIDIA RIVA TNT2 Ultra, TNT2, TNT2 m64, TNT, Vanta | v12.41 | v12.41 |  
	 | S3 Savage4 | Reference 8.20.33 | Reference 8.40.02 |  
	 | SiS 315/315Pro | Any | Any |  
	 | SiS 640/740 (integrated) | Any | Any |  
	
	 | ST KYRO, KYRO II | v1.2.2 | v1.2.2 |  
	
	 | VIA / S3 ProSavage4 (Integrated) | 4.12.01.1038 | N/A |  
	 
	Notes: There may be certain issues with specific settings with the above accelerators.
	Please refer to the Troubleshooting section for more details.
	Most above 3D accelerators will not run satisfactorily on maximum detail level settings.
	 The following unsupported 3D Accelerators may work with Max Payne, but all game visuals may not be correct 
	and performance may be unsatisfactory: 
	3dfx Voodoo2
	3dfx Voodoo Banshee
	Intel i810
	Matrox G200
	 
	The following unsupported 3D accelerators do not work with Max Payne: 
	3dfx Voodoo, Voodoo Rush
	3Dlabs Permedia, Permedia2
	ATI RAGE II/II+/IIc, RAGE PRO
	Cirrus Logic Laguna3D (CL5465)
	Intel i740
	Matrox Millennium II, Mystique
	NVIDIA RIVA 128/128ZX
	PowerVR Neon 250i
	S3 Savage 2000, Savage3D, Trio64 3D, Virge/DX/GX/VX
	Rendition Verite V1000/V2200
	Some older integrated / laptop display adapters (Neomagic, Trident)
	 
          Legal:
          Intel is a registered trademark of Intel Corporation. 
          AMD is a registered trademark of AMD Corporation. 
          DirectX and Windows 95/98/ME/NT/2000/XP are registered trademarks of Microsoft Corporation.
          3DMark is a registered trademark of MadOnion.com Inc. 
          Max Payne is a trademark of 3D Realms Entertainment. 
          MAX-FX Technology is a registered trademark of Remedy Entertainment Ltd.
          All other trademarks are the property of their respective owners. 
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