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        Max Payne has received many awards since it's release.  Here's a 
        summary of some of the more notable ones (in no particular order).  
        These awards are for the PC version of the game unless specified 
        otherwise.
 
              
         
              
         Europrix 
        Quality Seal 
        
        Xbox Max Payne was awarded Europrix' 2002 "Quality Seal" Award
 
              
         
        Golden Joystick 2002 Winners - Dennis Publishing (UK) 
        
        Xbox Game of the YearRunners-up: Max Payne(Take-Two Interactive)
 
 Game Innovation of the Year
 Runners-up: 'Bullet time' in Max Payne (Take-Two Interactive)
 
              
         
        Best 
        PC Game of the Year - Italy 
        - ECTS 2002 (voted for by users of games radar.it)Best PC 
        Game of the Year - Sweden 
        - ECTS 2002 (voted for by users of Svenska PC 
        Gamer)
 
        
        The winners of the most prestigious awards in the European 
        interactive entertainment industry were announced in London today at 
        ECTS - Europe's premier trade show for the interactive entertainment 
        industry. The awards were presented in a ceremony hosted by Whizzbang 
        TV’s Gareth Jones and attended by over 1000 leading industry figures in 
        the trade hall of ECTS itself. 
              
         
         Best PC Game 
        - BAFTA - (British Academy of Film and Television Arts) 
        
        'The Matrix' 
        meets 'Dirty Harry' in this gritty tale of cops, mobsters and revenge, 
        played out across a contemporary New York city. A well-woven plot moves 
        the genre forward, while the addictive 'bullet time' feature sends Max 
        and the player's worlds spinning in slow-motion. 
        
         
        
         
        
        Best 
        Action Game of 2001 - finalboss.com 
        
        The website finalboss.com awarded Max Payne 
        winning awards in several categories.  Their web site is not in 
        English, and as such, I cannot quote anything here, but you can check it 
        out if you'd like.  :)   In addition to the award above, 
        Max Payne also won these awards from finalboss.com.. 
         - Best 
        Screenplay - Best Graphics
 - Revelation Of The Year
 - Best Game of the Year
 
         
        
        Best Game 
        Cinematography Award of 2001 - EuroGamer "Gaming Globe" Reader 
        Awards 
        
        With a combination of spectacular cinematic 
        in-game action, occasional real-time rendered cutscenes and over-the-top 
        comic book style interludes between missions, Max Payne's approach to 
        storytelling was certainly eye catching. Once again Max's fans voted it 
        to the top of category, despite tough competition from the likes of 
        Capcom and Square. 
        
         
        
        Best Game 
        Character Award of 2001 -  EuroGamer "Gaming Globe" Reader Awards 
        
        An undercover cop caught up in a conspiracy involving bent cops, 
        mysterious corporations, designer drugs and even the odd bit of Norse 
        mythology, Max Payne emerged from his New York fifteen minutes as the 
        most popular video game character of the year. And with a habit of 
        leaping through the air in slow motion while firing dual berettas John 
        Woo style, not to mention a script that could have come from a (really 
        bad) film noir and an array of bizarre facial expressions the likes of 
        which we've never seen before, is it any surprise? No, don't answer 
        that, it's one of them, how'd ya put it, rhetorical questions. 
        
         
        
        
         Best 
        Innovation Destined for Overuse - Computer Gaming World 
        
        Computer Gaming World awarded "Bullet Time" with their 'best 
        innovation destined for overuse' award.  See the pic to your right 
        for a larger version of the award received at Remedy HQ.
 
        
         
        
        Readers Choice - Best Game of 2001 - Pelit MagazineBest PC Action Game of 2001 - Pelit Magazine
 
        
        Pelit Magazine (the biggest Scandanavian magazine) gave Max their 
        "Reader's Choice - Best of 2001" award and their Best PC 
        Action game of 2001.  They sent a couple of actual awards 
        to Remedy HQ - click on either of the thumbnails here to see a larger 
        picture of the award. 
        
           
        
         
        
        
        Editor's Choice Award (Xbox) - Xbox Maniacs 
        
        
         This 
        game is a genuine, one of a kind. Expect to see copied versions of 
        bullet-time in the future. If you already bought this title for PC, 
        don't buy it for Xbox because it is basically the same except for faster 
        loading times. Otherwise, this is a must have title. 
        
         
        
        
        Metascore 90 - Universal Acclaim - Metacritic 
        
        
         No words can 
        describe this game. It is a cross between the Matrix and Die Hard. This 
        game is the best I have ever seen. Download the demo and see for 
        yourself. It looks simply unbelievable, the gameplay and control is easy and 
        intuitive, and the bullet time makes it the premier action game on the 
        PC. 
        
         
        
        
        Metascore 90 - Universal Acclaim (Xbox) - Metacritic 
        
        
         Playing 
        through Max Payne for the first time is a little like watching Pulp 
        Fiction for the first time: Five minutes after the opening credits you 
        know it’s awesome, and you don’t want it to end. The sounds of Max Payne double the intensity of the game. From the 
        beginning monotone opening to the deadpan, and deadly noirish 
        conversations that Max has with the enemies, the game is a treat for the 
        ears as well as the eyes.  
        
         
        
        
        Best Game of 2001 - Electric Playground 
        
        
         At 
        this stage, it's hard to find something to say about Max Payne that 
        hasn't already been said about a gazillion times. Even people living in 
        caves have heard that the graphics are fantastic, how cool Bullet Time 
        is... Max Payne did for action games what John Woo and Chow-Yun Fat did 
        for action movies. It was one of the few games that was hyped from the 
        very beginning and didn't land with a thud. And on the net, the fans are 
        even doing creative things with the included level editor. This title 
        sparked some serious "I want to review that one" arguments around the 
        office. The end credits promise a sequel. Already I drool in 
        anticipation. 
        
         
        
        Best PC Action Game
        - Electric Playground 
        
        
         Tough 
        call here, but Max gets the edge for originality. And Bullet Time. Who 
        would have thought that a feature that slowed a game down would be so 
        brilliantly cool? Don't forget that it's also a sophisticated piece of 
        programming, one that can track every piece of buckshot from a shotgun 
        blast, every shell casing from a machine gun, and every hole caused by 
        every bullet. When you survey the damage caused by a battle, you feel 
        like you caused major mayhem. Despite the graphic intensity, the games 
        quickload feature was faster than a jackrabbit on crystal meth. Max 
        Payne may be one long running gunfight, but this game has more style 
        than five games put together. 
        
         
        
        
        Best Graphics in a PC Game - Electric Playground 
        
        
         Aside 
        from the title character's perpetual "who farted?" expression, Finnish 
        developer Remedy knew what they were doing when they hand-crafted the 
        exquisite graphics engine that drives the John-Woo-meets-Martin-Scorsese 
        bullet ballet that is Max Payne. "Photorealistic" is a descriptor that 
        gets abused more than John Tesh fan at a Slipknot concert, but Max Payne 
        went a long way towards convincing us that the line between videogames 
        and Hollywood films really is getting a little blurry. 
        
         
        
        
        Editor's Choice Best Action Game (Xbox) - Game Revolution 
        
        The first really beautiful Xbox port of a PC game, Max Payne shows 
        off the power of the system in frightening detail. 
         
        
         
        
        
        Best Adventure Game (Xbox) - IGN 
        
        
         Grab 
        two pistols, your leather coat and the hottest special effect of the 
        21st century, Bullet Time, and you're ready for the adventure of a 
        lifetime with Max Payne. Since we're keeping track this is likely the 
        third best port, PC to Xbox, for the system in 2001. But Xbox gamer's 
        weren't missing any part of the Max Payne experience on the Xbox. Ass 
        kicking your way through the New York City underworld dealing street 
        justice at will is the kind of adventure everybody expected from the 
        Xbox. Max Payne delivers with some double-barreled fun. 
        
         
        
        
        Best Xbox game of 2001 - Gamespot 
        
        After more than three years in development, the world was 
        pleasantly surprised with this original shooter that surpassed 
        expectations with its innovative gameplay mechanics and cohesive style. 
        The game's use of bullet-time, an effect that momentarily puts the 
        action in slow motion, serves as both form and function. Using 
        bullet-time, any of the games innumerable firefights feel as though they 
        were pulled straight for a John Woo action movie, and adds an 
        interesting twist to what would have otherwise been a pretty 
        straightforward shooter. 
        
         
        
        Editor's Pick
        - Head to Head Gaming 
        
        
         It's 
        tough...i think it's certainly the best 3rd person action shooter of all 
        time, but best PC action game of all time? It's certainly the biggest 
        and best game since Half Life in my opinion (maybe with the exception of 
        Deus Ex)...and you know what? I think if someone asked me right now what 
        the greatest action game of all time on a PC was, i'd probably say by 
        instinct that Max Payne was up there. You never know the games you're 
        forgetting when you say that though...one is always treading on thin 
        ice. Ahh well, to hell with it. It's damn good. And it gets our H2H 
        Pick! 
        
         
        
        
        Seal of Approval - Angry Gamers 
        
        You may hear allot of crap thrown at this game for being too short 
        by pansy ass reviewers who whine about it for a few paragraphs and then 
        give the game five stars or a 90% or 4.5 damaged brains or whatnot 
        anyway. I think this is really a good thing - better to end the game on 
        a high note (like Seinfeld or Cowboy Bebop) rather than drag it on far 
        longer than need be for a few extra bucks (like the X-Files or John 
        Travolta). In any case, I never found the lack of play time a problem. 
        If you do, then we have a difference of opinion and must agree to 
        disagree. Or battle to the death. Either way is good for me. 
 Please, go buy Max Payne. It has guns, terrible acting, slow motion and 
        dead babies all rolled up into one. Kind of like my high school prom - 
        but without the severe emotional scarring.
 
        
         
        
        
        Computer Game of the Year
        - Augusta Chronicle 
        
        Max Payne from GOD Games gives you a great story and superb 
        graphics, and is one of the more innovative games on the market. One of 
        its greatest features is the ability for our hero to leap through the 
        air (in slow motion) while blowing away the bad guys -sort of like a 
        poor man's Matrix. 
        
         
        
        
        Life Sentence Award - Tweakers Asylum 
        
        
         One 
        thing you won't find in Max Payne is a multiplayer mode, but don’t let 
        this sway your opinion of this great game. It’s probably better off that 
        it has no multiplayer mode, because I don’t think there would be any way 
        that bullet-time would fit into it. But, the game does ship with it’s 
        own editing tools, so I’m sure you will be seeing lots of user made 
        single player MOD’s for this game. 
 As you can see I love playing this game. It is a non-stop adrenaline 
        rush throughout the whole thing. It has a unique style of game play, a 
        great story, and I know that I will be playing through this game more 
        than once.
 
 So if you have an $50 laying around, or if your bored and have nothing 
        to do, go out and pick up a copy of Max Payne, I promise you, you will 
        get hooked.
 
        
         
        
        Pick 
        Award - Geek.com 
        
         At 
        first blush Payne is the antithesis of Geekness: he's cool, he's cold, 
        he kills people. The game, too, doesn't seem to offer a lot of neato 
        Geekisms. There's no multiplayer and, truly, it's not a very complex 
        game. But then you come to the very cool cinematic shots and Bullet 
        Time, which just plain old rocks. Throw in the fully-interactive 
        background and Max Payne truly earns 4.5 Geekheads for Geekness.
 
        
         
        
        Hot Award
        - Game Sector 
        
        This award is not in english, and as such doesn't have any text we 
        can use to quote here.  :) 
         
         
        
         
        
        Editor's Choice 
        Award - IGN 
        
        Well, as you can tell, I was pretty damn happy with Max Payne. 
        It's got plenty of style, and enough action to have you hopped-up on 
        adrenalin for hours after playing, leaving you saying, "I can take more 
        Payne. Give me more! More!" It's not deep, but Max Payne is more than a 
        satisfying experience the whole way through, and it's a title you 
        absolutely must not miss if you're an action gamer. Max Payne, you are a 
        delight. 
         
        
         
         Gamers 
        Choice Award (Xbox) - Gamesdomain 
        
        If you havent already, go out and get this game for your Xbox, Its 
        well worth the money and the time to play it through on every difficulty 
        level.   
        
         
        
        Highly Recommended 
        Award (Xbox) - Gamesdomain 
        
        
         Max 
        Payne on Xbox is an excellent game. It seems to be improved for being on 
        a console - third person games have always worked better with a decent 
        gamepad, and this one is no exception. Maybe the movie-like ambience of 
        the scenery is more at home on a big TV. Whatever the reason, it just 
        feels right. It loses the tedious load times of the PS2 version, and 
        gains a save-anywhere function into the bargain - a big improvement. Max 
        Payne achieves perhaps the highest honour a port can manage - it's an 
        improvement over the original. 
        
         
        
        
        Editors Choice Award - Gaming Excellence 
        
        The highly anticipated Max Payne is finally available, and it was 
        sure worth the wait. 
         
        
         
         Award 
        for Excellence - Wargamer 
        
        To put this as simply as possible, Max Payne is the best crafted 
        and polished 3D action shooter to ever be released. The game delivers on 
        every fancy feature, and completely engrosses the gamer with 
        intoxicating gameplay. This is a must have for any action gamer. Max Payne is perhaps most widely known for a feature the 
        developers modeled into the game after a few too many sessions watching 
        The Matrix. Calling it “shoot-dodging” and “bullet-time,” the developers 
        modeled a slow-motion effect that not only is an amazing feature, but 
        also is utterly critical to completing the game. These related features 
        allow the player to dramatically slow time, giving Max a serious 
        advantage over his enemies. Although Max’s actions are slowed along with 
        everyone else’s, the slowing of time makes aiming substantially easier. 
        This is crucial to the game because dodging bullets, shooting enemies 
        and aiming properly is particularly cumbersome at full speed. 
        
         
         Intelligent 
        Choice Award - Intelligamers 
        
        For any real fan of action movies or action games Max Payne is 
        simply a must buy title, assuming your gaming rig is reasonably state of 
        the art. It's blend of innovative action sequences, generally 
        exceptional level design and enemy AI, and top notch, gritty film noir 
        story telling make it the stand-out action game of 2001 so far. 
        
         
        
        PC Game of the year 
        - Game Reviewers 
        
        
         Max 
        Payne brings the synthesis between gaming and movies one giant leap 
        forward. The current trend of games is to bring players inside of a 
        story. Games like Deus Ex showed that shooters can have a story and RPG 
        elements. The shooter genre is headed towards a more complex game 
        experience which includes decision making, story lines, plot twists and 
        awesome graphics. All these elements can make a player feel like they 
        are ‘starring in their own movie’. 
 Max Payne's use of the slow motion action sequence adds one more movie 
        element to video games. The slow motion effect, so long a part of modern 
        action movies, has finally hit the gaming industry. The gritty character 
        and story line of Max Payne add to the full cinematic feel of the game. 
        The slow motion innovation combined with an action shooter which is 
        driven by a truly gritty story line is enough to earn Max Payne my vote 
        for Game Of The Year.
 
        
         
        
        Best 
        Action Game 2001 - Joystick Review 
        
        
         When 
        making the evaluations for the Action Game of the Year Award one game 
        kept coming back to mind: Max Payne. Why did we choose Max Payne for our 
        Action Game of the Year? Features like graphics and 'Bullet time' 
        enabled Max Payne to virtually rip the trophy from ours hands, as it 
        emerged as our runaway favorite for 2001. 
 Max Payne's novel cinema-realistic graphics are simply stunning. No 
        where have we seen this level of detail in an action game engine. Crisp, 
        lifelike, and of course, intense - pretty much sums up our thoughts on 
        this game. Make sure you have enough system, because you'll need it.
 
 How cool is Bullet time? Try watching a bullet whiz through the air in 
        'Bullet time' and tell me if Half Life just doesn't seem the same, 
        anymore. 'Bullet time' adds a whole new dimension to the shooter and 
        makes everything else seem a little, well, dull. 'Bullet time" is to Max 
        Payne what John Woo is to action films - very cool.
 
 Like a good roller coaster, Max is fast and furious and when the ride is 
        done you don't want to get up - you just want more.
 
         
        
        PC 
        Game of the year 
        - Action Vault 
        
         Although 
        many gamers were eagerly anticipating its release for quite some time, 
        Remedy's and 3D Realms' Max Payne proved to be a title that was worth 
        the wait. Set in the gritty, urban environments of New York City, it 
        casts players as a hard-boiled cop seeking revenge against those 
        responsible for his family's murder. One of the most prominent aspects 
        that set Max Payne apart from other titles was its use of bullet time 
        and other slow-motion effects. This made possible a style and finesse of 
        shooting never before seen in a game. On top of this, it featured a 
        story-driven adventure cleverly highlighted by graphic novel cutscenes, 
        stellar graphics that were at times photorealistic, and a strong 
        protagonist. It all adds up to an experience that makes Max Payne worthy 
        of Action Game of the Year.
 
        
         
        
        
        Character of the year 
        - Action Vault 
        
         Borrowing 
        certain qualities from influential action movies of the recent past, Max 
        Payne is a character that was carefully designed from the ground up. 
        Remedy and 3D Realms meant for him to stand alongside popular icons such 
        as Duke Nukem and Lara Croft, which he does. Due to the loss of his 
        family, Max is naturally a hard-nosed, edgy character who places little 
        value on life. He has the appearance of a modern anti-hero, with a gun 
        in each hand, dark razor-like hair, stern facial expression and trench 
        coat billowing behind him. His future has also been well mapped, as a 
        sequel seems a certainty and a movie starring the cop turned vigilante 
        is in the works. Above all, there was something intangibly cool about 
        the character and his style of action that made him and the game the 
        success they were in 2001.
 
        
         
         PC 
        Game of the year 
        - Gamezone 
        
        “The game is absolutely and genuinely unique. Its only major 
        shortcoming is in its bathetic presentation: it comes off as a B-movie 
        at times when it seems the developers wanted it to come off as an 
        A-movie. If you think about it, though, that’s hardly a shortcoming: 
        it’s a game that comes off as a B-movie among a multitude of games that 
        only wish they could come off as any kind of movie at all. It’s really 
        quite an achievement; it’s a mixture of standard story-art qualities 
        (plot/momentum, story, scene balance, character) and standard computer 
        game qualities (bug-free technological excellence, top-notch graphics, 
        compelling sound production, gameplay and interface innovations, editor 
        tools, replayability).” 
         
        
         
         Readers 
        Choice Award - Best 
        
        Use of Sound 
        - IGN.com 
        
        We've heard some people say that the voice acting in Max Payne was 
        too "acted". Well we think they're insane and apparently so do you. The 
        voice of Max himself and most of the others in the game may have been 
        over the top in some spaces, but that's what made it so darn brilliant 
        and fun. Max's deadpan, depressed, and angry way of speaking set the 
        stage perfectly for the urban western that had Vengeance as its middle 
        name. And that's just Max. There were so many places in the game where 
        you could wait around a corner and listen to gangsters have a 
        conversation or hear a soap opera playing on an abandoned TV. There were 
        so many ways this game did things right and the sound is just one fine 
        example of that.  
        
         
         Readers 
        Choice Award - Best Storyline of the 
        year 
        - IGN.com 
        
        The vengeance thing is big in the world of good stories it seems, 
        because Max Payne packs it in and keeps it rolling with little twists 
        and turns the whole way through. Max's wife and child have been murdered 
        and he's gone vigilante killing everyone and everything that keeps him 
        from learning the truth behind his family's death. The fiction is built 
        beautifully and darkly throughout the game as things get more and more 
        twisted with each passing scene. Comic book style interludes with news 
        breaks on TV and the radio work extremely well to drag you down into the 
        depressing and dirty world of Max Payne.  
        
         
         Readers 
        Choice Award - Best Graphics of the 
        year 
        - IGN.com 
        
        I've heard very little to no complaint about any of the visuals 
        coming from this Swedish born action shooter. It had everything from the 
        solid modeling to the weapons effects. Seeing individually modeled 
        bullets and shells flying around with reckless abandon was really 
        amazing. But where this game really came across strong in the looks 
        department were the textures and the lighting. They combined to create 
        an amazing atmosphere that helped suck you into the shoes of that woe 
        begotten renegade cop Max Payne. 
        
         
         Readers 
        Choice Award - Game of the 
        year 
        - IGN.com 
        
        This is another game that exceeded our high expectations. 
        Jam-packed with style and detail, this gritty film noir crime story 
        definitely showed many Hollywood influences. It's like playing in your 
        own action movie (complete with a disturbing comic strip about a weird 
        looking kid and a bat). This game garnered so many votes from the 
        readers that we almost decided to create a new Best Max Payne  game of 
        2001 category. 
         
        
        
        The Best of 2001 - PC 
        - Game Revolution 
        
        It 
        took a while, but Max Payne finally showed us all why we were so excited 
        for so many years. A great mood and outrageously fun gameplay made for a 
        memorable experience. And was there a cooler gaming innovation this year 
        than bullet-time? 
           
         
        
        
        Reader's Choice Single Player Action Game of 2001 
        - Gamespot 
        
        After installing the 
        game and practicing my Matrix-style cinematic stunts in the training 
        area, I felt like this was not like any ordinary third-person shooter. I 
        knew there was something a little deeper inside. There's a story behind 
        the game, the effects are great, you have some nice guns, and there are 
        plenty of people to shoot. What more do you need?" 
         
        
        
        Reader's Choice Game of 2001 
        - Gamespot 
        
        "The best-looking 
        video game ever made! I do not say that lightly. I have been a hard-core 
        gamer since the late '70s. The graphics in this title are beyond 
        amazing. If I wasn't caught up in the action I would probably just stare 
        at the screen whenever I hit the bullet-time button. John Woo meets the 
        Matrix for the most amazing effects yet created for the PC." 
         
         
        Videogame of the 
        year - 
        X-Sages.com 
        
         Max 
        Payne was a long time coming. Oh, we saw glimpses of it and were told 
        about its greatness every now and then, but we gamers have heard this 
        type of hype before. Would Max Payne meet the hype? The quick answer? 
        Yes! Max Payne represents a new level in first person shooters. It 
        comes with a fantastically penned storyline that is excellently voiced. 
        The plot is believable and totally engrossing. As Max Payne you play a 
        cop who lost everything to a bunch of drug addicts hooked on the newest 
        designer drug. Max goes undercover to find the source of the drug but 
        when his cover is blown, and the only contact in the force who can prove 
        what side of the law Max on is murdered, Max finds himself wanted by the 
        cops and hunted by the drug cartel. What is a max to do? Go Vigilante in 
        the biggest sense of the term of course! Max hunts his enemy through incredibly detailed worlds that are so 
        real that they are downright depressing. Abandoned warehouses, shattered 
        lives, and more enemies than a single man could possibly deal with. More 
        than a single man can deal with that is, until you activate "bullet 
        time." Oh yes, you saw and loved it in the Matrix - and you will love it 
        in Max Payne. With bullet time Max Payne goes from being a man without 
        hope, to a man with a fighting chance!  Everything about Max Payne is perfection. Using Bullet Time - the 
        slow motion action shots generally reserved for action movies - and 
        combining it with the action of a John Woo film, bullet dodging of The 
        Matrix, and the tantalizing plot of a film Noir, Max Payne created a 
        blend that previous action games lacked. Oh yes, Max Payne lived up to 
        the hype and more and is well deserving of the Windows Video Game of the 
        Year Award 2001! 
 
         
         Best Action game of the 
        year
        - 
        
        Elited.net 
        Best of 2001, this says a lot for the developers that 
        took the risk of making a single player game that has third person view 
        only. Max Payne is a pseudo-realistic type game, with the attention to 
        each minute detail. Click a button on the soda machine and a soda falls 
        out, shoot the can and it spews soda and flips around. Things like that 
        add to the realism. Bullet time (slo-mo) and bullet dodge were unique 
        features added to this incredible game. The game learns your ability and 
        adjusts accordingly, how many games do that? Max Payne is worthy of Best 
        action game of the year hands down.  
         
        
        Best single player Action game - Gamespot 
        
         Like 
        many of the other games that were released this year, Max Payne 
        experienced its fair share of delays leading up to its release. It was 
        being developed at Finnish studio Remedy Entertainment for well more 
        than three years, and that wait was made much harder by now-defunct 
        publisher GodGames' tight clamp on all things Max Payne--the company 
        released scarce few screenshots and gameplay details to a gaming public 
        hungry to learn more about the intriguing game. So it was with a certain 
        degree of surprise that we found Max Payne to be not only a superlative 
        third-person shooter, but also one with a long-touted and extremely 
        enjoyable "bullet time" feature. This slow-motion effect certainly isn't 
        anything new--it's been made famous in a number of action movies like 
        The Matrix--but Max Payne marked the first time that such a technique 
        had been successfully executed as part of an action game. So much so, in 
        fact, that Max Payne looks remarkably cinematic, even though it plays 
        great. Certainly, the homage that it pays to its cinematic source 
        material is clearly evident in everything from the game's pacing to the 
        selection of visceral weapons available. The end result is a shooter 
        that's almost as much fun to watch as it is to play. 
 Max Payne isn't just a mindless action game with a slow-motion novelty. 
        The game tells the tale of a rogue cop on a mission to clear his name 
        and avenge his family, using a series of still images that were done in 
        the style of graphic novels. The plot is narrated with great, albeit 
        melodramatic, voice acting as well. The extra effort that Remedy 
        Entertainment put into development is plainly apparent in Max Payne, and 
        ultimately, the game was well worth the wait.
 
         
              
              
              Best PC Game of 2001
              - Amazon.com 
         
        
        Gamer's Choice - PC Action Game - Gamespy 
          Max Payne, without a single doubt in my mind. Payne actually 
          delivered what it promised; it put you inside of an action movie, had 
          nonstop excitement, and was fun as hell. 
           
              
         Best 
              Gimmick of 2001 - Gamespy 
          In the meantime, while Neo is learning that there is no spoon, I 
          wanna dodge bullets. I wanna leap through the air in slow motion, do a 
          spin move, head-fake some 9 mm badness and dish out my own Smith & 
          Wesson lovin'. And the closest thing to that right now is Max Payne's 
          unique "Bullet Time" feature, which wins our award for Best Gimmick.
 Max Payne wasn't the first game to offer a "Bullet Time" experience 
          (that award goes to the game Requiem), but Max Payne's version is so 
          damn fun, it's sure to become a must-have feature for shooters and 
          even other genres of games. Like its Matrix namesake, Bullet Time 
          allows you to slow the game's action down to a crawl, allowing you to 
          see each bullet, each pellet of buckshot and each hunk of shrapnel as 
          it flies through the air. Your reflexes, though, remain at normal 
          speed, so the slo-mo effect allows you to take in the entire scene and 
          carefully choose your actions, while at the same time pumping the bad 
          guys full of lead.
 
 The overall effect is 
          strangely like a breath of fresh air, or like a John Woo movie without 
          the white doves. Bullet Time adds tactics to your run-and-gun mayhem. 
          Instead of twitch, twitch, twitching your way to victory, you can slow 
          down and pick your shots for maximum effect. Look around, shoot the 
          bad guy behind the door, duck, perform some Olympic-quality 
          acrobatics, sprint across the room and then nail the other guy right 
          between the eyes.
 
              
         Best 
        Ingame Cinematics - Gamespy (Runner Up) 
          Let's start with Max Payne, the hardcore undercover cop who's 
          been doublecrossed one too many times. The film-noir plot was fed to 
          us partly through graphic-novel like panels, but also through in-game 
          cinematics featuring Payne's gravelly inner-monologue. He discovered 
          and commented on things as we discovered them, and the dialogue with 
          the other characters was appropriately hard-boiled (okay, admittedly a 
          little campy.) The result was the perfect mix of suspense to fill in 
          the gaps between the crazed action sequences and slow-mo gunfights. 
         
        Best Movie 
        Trailer - Gamespy (Runner Up) 
          Max Payne played in many ways like a blockbuster action movie, 
          so the material seemed to lend itself pretty well to a movie trailer. 
          The Max Payne game trailer set itself up like a motion picture 
          trailer, giving us slow introduction credits and a voiceover that 
          explains the gist of the story. 
 The movie had plenty of quality material to work with once the action 
          starts, though. We're treated to scene after scene of Max dodging 
          bullets in slow motion and mowing down the baddies by the dozen. 
          Dramatic explosions, crumbling buildings, blazing gunfire, and narrow 
          escapes all thrill us throughout the entire movie. Everything looks 
          great, just like it does in the game. The only thing missing is some 
          of Max's signature dialogue. But you have to leave something for the 
          game, right?
 
              
         Third 
              Person Game of the Year - Voodoo Extreme 
          
           After 
          around four years of waiting, Remedy along with 3D Realms released its 
          gritty film-noir inspired third person action shooter amidst a flurry 
          of high profile online media coverage. In many ways, Max really 
          delivered an outstanding single player gaming experience. Sure, the 
          story was goofy at times and it was a tad on the short side, but the 
          graphics were killer and the bullet-time themed gameplay really kicked 
          ass. It might not be game of the year, but it was defiantly the game 
          of the moment. It's also a pretty damned solid Xbox title to boot. 
         
        2001 
        Game of the Year - Voodoo Extreme 
          
          
          
              
         
              
              2001 PC Action Game of the Year - Voodoo Extreme
 
         
        Best of 2001 
        - Fragland 
          This game brought back something we had all almost forgotten : 
          The Single Player Experience. Max Payne gave us something we never 
          thought we would play again : a single player game with great 
          gameplay, story, graphics and features. 
              
         PC Game 
              of the Year - Shacknews 
          The winner (1351 votes): 
          
          Max Payne. Ah how we all laughed at the seemingly slow 
          development process, when it was finally released it was well worth 
          it. With its bullet time gameplay, and its gritty urban setting, 
          Remedy showed us that third person shooters on the PC could actually 
          compete with first person shooters. 
              
         
              
              Seal of Excellence - Adrenaline Vault 
           Max 
          Payne is one of those memorable titles that people will be talking 
          about for years to come. Its impressive graphics, gripping storyline, 
          and fun use of Bullet-Time action elevates the game to the current 
          standard that most others should aspire to. While it would have been 
          great to see a multiplayer component to accompany the single-player 
          action, the single-player is handled nicely, with no sacrifices made 
          that would lower the overall quality. As one of the last products to 
          come out of the respected Gathering of Developers, Max Payne is a 
          quality release that marks the end of an era, and serves as a 
          benchmark for great games to come.
 
              
         
              
              Platinum Heart Award - Gamers Pulse 
          Max Payne is not a perfect game (no 
          game really is) but is easily one of the best games to come out in 
          recent memory. If you are even remotely interested in the genre or 
          game style pick this game up and settle in for a good long gaming 
          session, because once Max Payne has you in his sights, it is damn hard 
          to shake him. 
           
              
         
              
              Best PC Game of the Year - ECTS Visitors Award 
         
        
        Platin Award - 4 Gamers (in German) 
         
              
         
        PRINT MAGAZINE AWARDS CGW - 
        "EDITOR'S CHOICE" HONORThe Nov. 2001 issue of Computer Gaming World contains a glowing review 
        of Max Payne.
 
 PC Gamer (USA -- Oct. 2001 issue) "PC Gamer Editors' Choice" - Rating: 
        90%
 MikroBitti (FIN -- Jan.2002 issue) "Game of the Year" PC Jeux "Jeu 
        du moi" (Game of the month)" PC Team "PC Team trophée" Gamestar "Besondere 
        Innovation" (Special Innovation) PC Action Gold Award Game On! Top 
        of the Game On! Gamesmania.de "Award of Excellence" Gamesweb.com 
        Award Gamesweb Gameszone.de Gameszone Award Gamigo.de Award Gamigo 
        PC Games "Spiel des Monats" (Game of the month) PC Gamers Game of the 
        Month Award PC Format Gold Award PC Zone Classic Award
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