MEDIA ADVISORY

MAD DOC SOFTWARE®’S DR. DAVIS TO MODERATE
ELECTRONIC ENTERTAINMENT EXPO (E3) 2005 PANEL

"Developing better characters, better stories:
How a game character’s emotion, passion, and
intelligence make the game experience real"

WHO:

Moderator: Dr. Ian Lane Davis, CEO, Mad Doc Software, LLC. Panelists:    Toby Gard, Game Designer, Crystal Dynamics
                    John Milius, Screenwriter, Apocalypse Now
                    Tim Schafer, Founder, Double Fine Productions
                    Joe Staten, Cinematics Director, Bungie Studios

WHAT:

Electronic Entertainment Expo (E3) Panel: "Developing better characters, better stories: How a game character’s emotion, passion, and intelligence makes the game experience real."

The more compelling the character, the more likely gamers will want to associate and 'play with' that character. Tomb Raider's Lara Croft is devoted to her mission. Grand Theft Auto's "CJ" plays by his own rules. In the upcoming Psychonauts, straight-arrow Raz is earnest and honest as they come. What are the secrets to developing game characters that draw in gamers? Equally important, what will be the secrets as better technology and AI expand the possibilities in the future for developing compelling game characters? What counts most? Is it physical appearance, humor, emotional depth, or ability to overcome challenge? What must-have traits do newly-minted characters need to gain immediate traction with gamers? And what traits should designers avoid? This session will bring together some of the industry's most successful game creators and ask them to share their formula for creating strong, compelling characters-and top-selling games. 

WHERE:
Electronic Entertainment Expo (E3) 2005, Room 404AB, Los Angeles, CA
WHEN:
Wednesday, May 18, 2005, 9:30AM – 11:00AM.
SPEAKER BIO:
Dr. Davis, former Technical Director at Activision Studios, is widely acknowledged as one of the top artificial intelligence experts in the video game industry. Davis is a trusted advisor to some of the most important publishers in the industry and is active in the gaming community, serving as a Peer Panel Leader for the Academy of Interactive Arts and Sciences Peer Panel for Gameplay Engineering. He is a highly sought speaker who presents in academic and game-focused venues, and has been interviewed for online, print and television media.
PRESS:
Interviews, photo opportunities and insights from Dr. Davis will be granted at the conference and via one-on-one interviews live, as well as via phone post show.
CONTACT:
Sandy O’Toole, Mad Doc PR (978) 687-8024. Please also feel free to email inquiries to: [email protected].