The Boston Globe

“The Most Anticipated Video Games of Fall”

"Grab your sword, your wand, or your web shooters: The video games released this fall, plus two new gaming systems, offer players a large load of variety. Boston.com highlights the best of the best…With a hit or miss gallery of games, Star Trek returns in its 40th year with Legacy. The release features more than 60 classic ships spanning the entire Star Trek history. It also allows players to relive classic moments from Wrath of Kahn to the first encounter with the Borg." The Boston Globe, October 13, 2006


Firing Squad

“Top Favorite Trek Games Over The Years”

"Star Trek: Legacy, the PC-Xbox 360 space based strategy-action game, is due out later this fall from developer Mad Doc Software…Most of the titles are not for sale anymore, but we decided to list our top favorite Trek games over the years in the hopes that some of you might seek them out…Star Trek: Armada Series…The 2001 released sequel Armada II was a noticeable improvement and was also the first game created by Mad Doc Software. With full 3D space battles and a huge story that pretty much covered all of the races of the Next Generation timeline, it was a game that retains a cult following and paved the way for Mad Doc to continue with their space combat-strategy game Star Trek Legacy this fall." FiringSquad, September 4, 2006


Gamasutra

“All Five Star Trek Captains Signed For Star Trek Legacy

"Officials from Bethesda Softworks announced that the company has signed all five actors who portrayed captains in each of Paramount's Star Trek television series, including William Shatner, Patrick Stewart, Scott Bakula, Avery Brooks, and Kate Mulgrew. Each actor will lend his or her distinctive voice to the upcoming Xbox 360 and PC title, Star Trek: Legacy, which is expected to ship this fall alongside the franchise's 40th anniversary." Gamasutra, August 14, 2006


Planet Xbox 360

“By far the Best Looking Star Trek Game I ’ve Ever Seen”

"If you’re as nerdy as I am, then Star Trek: Legacy might very well be your dream game. Combining strategic combat with stunning visuals and massive starships, Star Trek: Legacy will certainly appeal to both Star Trek fans and strategy lovers…This is by far the best looking Star Trek game I’ve ever seen. Fans familiar with Star Trek: Armada II on the PC may find some similarities between it and Legacy: both are strategy games based in the Star Trek Universe and both were developed by Mad Doc Software." Planet Xbox 360, May 26, 2006


The Wargamer

“One of the Best Games we saw at E3”

"The latest attempt to beam the franchise on to the PC has been undertaken by Mad Doc Software, who are working on Star Trek Legacy for the PC and Xbox 360…Despite the emphasis on graphics, console playability, and a simplified interface, there were a number of things that left us with the impression that Star Trek Legacy was one of the best games we saw at E3…The visuals are stunning. One of the demos we saw recreated a scene from Star Trek II: The Wrath of Khan and it took a moment to realize we were looking at the game, not a trailer from the original movie." The Wargamer, May 19, 2006


Hooked Gamers

“E3 2006: The 10 Games That Stood Out”

"A Hooked Gamers pick for 'The 10 Games That Stood Out' at E3, Legacy locked itself in as one of: 'the most anticipated and stunning of the new and upcoming releases for the PC'…'Combat is large scale and dramatic as dozens of capital ships engage in real time 3D combat in the beautiful vastness of space. Boasting four famous races as playable and 60 technically accurate ships, Star Trek Legacy will offer a tremendous single player experience with campaign play or multiplayer online or Xbox Live.'" Hooked Gamers, May 16, 2006


Scripps Howard News Service

“5 Best Games Played at E3”


Star Trek: Legacy secured a hot spot on Scripps Howard’s "5 Best Games Played at E3" list. Once again receiving high praise: "No matter that this franchise is celebrating its 40th anniversary; the fan base is alive, and this game will be enjoyed by anyone who plays it." Scripps Howard News Service, May 16, 2006


The Chris Pirillo Show (Audio File)

“The Most Visually Appealing Star Trek Game Ever Created”

"The Star Trek universe has seen a few great games over the years, but the graphics never quite live up to the special effects on television. Bethesda Softworks in partnership with Mad Doc Software (who previously created the wildly popular Star Trek Armada games) is finally righting this wrong with what looks to be the most visually appealing Star Trek game ever created…Legacy is visually stunning and will even make hard core Trekkies rethink their disdain for Enterprise. At E3, Chris spoke with Gary Conti of Mad Doc about the game." The Chris Pirillo Show, May 16, 2006


GamesFirst!

“Best of E3 2006 Award”

"We've assembled our official list of Gamer Approved titles. These are lock-ins that you will want to keep track of as their release dates get closer. Star Trek: Legacy brings the best the Star Trek universe has to offer. In fact, Legacy brings pretty much everything the Star Trek universe has to offer. Featuring spaceships and characters from pretty much every world in every series, this is set to be the ultimate title for Trek fans…it's safe to bet that Star Trek: Legacy will be huge." GamesFirst, May 13, 2006


GameSpot

E3 2006: Star Trek Legacy Impressions

“Star Trek Gaming is Back on Track”

"We get our first good look at Star Trek: Legacy, the first Star Trek game in years, and it looks like Star Trek gaming is back on track. Star Trek returns to gaming later this year after a long absence, and it looks like the franchise has some fresh new energy driving it now. We got a close-up look at Star Trek: Legacy, the upcoming ship combat game from Bethesda and developer Mad Doc, and it really captures the beautiful grandeur of Star Trek combat. Gamespot, May 11, 2006


Team Xbox

“Star Trek: Legacy First Look”

"At this year’s E3, Bethesda Software routinely ushered in groups of journalists into a theater style meeting room to display their upcoming game Star Trek: Legacy. Right off the bat, words like 'biggest and best Star Trek game ever,' and 'innovative space battle game' were tossed our way. However, it seems as though the goods may be in place to back those words up." Team Xbox, May 11, 2006


GameSpy

“E3 Agents on the Scene”

"Spiffy: Almost every Star Trek ship ever seen is available to use; stunningly beautiful…The demonstrator's fleet consisted of a Galaxy class vessel, the Enterprise-E, Voyager, and the starship Defiant all blasting each other to smithereens in beautiful bump-mapped glory. That sound you just heard is a fanboy's head exploding…For my money, however, the premise of this game is what most Trek fans have wanted ever since they were old enough to figure out how to use a remote control." Gamespy, May 10, 2006


Empire Earth II: The Art Of Supremacy News

Gaming Horizon

"Sierra Entertainment and Mad Doc Software today announced the first expansion pack for their strategy game, Empire Earth II. Empire Earth II: The Art of Supremacy will have new civilizations, new campaigns and a host of new features." - Gaming Horizon Announcement, November 17, 2005

Gamespot

"We were all very happy with Empire Earth II, but there were things that we really wanted to get in there that just didn't make it in time for the final ship of the game. Our expansion pack rounds out the main game to give you the complete Empire Earth II experience. Most expansions just give you a few new maps and a handful of new units, whereas ours updates and adds to every section of Empire Earth II, as well as gives you three new story-driven campaigns." - Gamespot Interview, November 17, 2005

Pro G, Prodigious Gaming

"Scheduled for release in the spring of 2006, Empire Earth II: The Art of Supremacy will be the first expansion pack for Sierra's best selling strategy game. The expansion will return gamers to the front line of the great battles in history, with new civilizations, new campaigns and a host of new features that are promised to make the game even more addictive. Battles will take place in locations such as the wintry Russian plains to the scorching African deserts." - Prodigious Gaming Announcement, November 17, 2005

Boomtown

"The expansion package is set for release next spring and brings new civilizations and units to the strategy game. Two new game modes, Fealty mode, where players can submit to others, and Tug-of-War, where multiple battles are fought across three, five or seven maps, will be included. New units include Zulu Warriors, Russian Howitzers, and Rafale Stealth fighters. There will be new persistent units that will remain and retain upgrades across multiple scenarios." - Boomtown Announcement , November 17, 2005

GamesIndustry.Biz

"We were thrilled with Empire Earth II, with its reception from the fans and press, with its innovations, and with its take on the series," notes Dr. Ian Davis, CEO of Mad Doc. "Yet there's always something more you want to do, always some way to make a great game even better. We were aching to add the Fealty and Tug-of-War Modes, and I think fans are going to have a lot of fun with these. Those, and the other features we've put into play here, really make the Empire Earth II experience complete." - GamesIndustry.Biz Announcement, November 17, 2005

GameSpot

"Considering that Mad Doc Software's real-time strategy PC game Empire Earth II already has a scope of play that extends from the dawn of humanity to the far-flung future, one would think an expansion pack would have a tough time actually expanding on the game. That's not about to stop Mad Doc, as the developer today announced the game's first add-on, Empire Earth II: The Art of Supremacy." - Gamespot Announcement, October 20, 2005

Computer Games

"As massive as VU Games’ real-time strategy game Empire Earth II already was, it is kind of hard to believe that there is much left to be included in an expansion pack. Nonetheless, developer Mad Doc Software and VU Games have announced the expansion pack for the game, titled Empire Earth II: The Art of Supremacy. The expansion pack will add new civilizations, three new campaigns, a custom civilization creator, increased interaction with native tribes, 10 new units and a couple of additional gameplay modes.” - Computer Games Announcement, October 20, 2005

Gamecloud

"The newest issue of PC Gamer magazine has the first word about Empire Earth II: The Art of Supremacy, the upcoming expansion pack for Mad Doc Software's centuries spanning RTS game. Set for release in spring of 2006, the expansion will have 15 new civilizations (including France and Russia) three single player campaigns over 15 missions and a number of other new features including a civilization editor where players will actually be able to create their own playable race. - GameCloud Announcement, October 16, 2005


Empire Earth® II News

PC Gamer Editor's Choice Award Winner, 94% Review Score! Anointed "The New King of Real-Time Strategy Gaming"

We're proud to announce that Empire Earth II has received the coveted Editor’s Choice Award and an incredible 94% review score from PC Gamer, the world's best-selling PC game magazine. Their review, published in the June 2005 issue, anoints Empire Earth II: "The New King of Real-Time Strategy Gaming." – PC Gamer Review

CNN.com

"Empire Earth II offers new user-interface enhancements including a picture-in-picture window that shows close-ups of specific groups or spots on the map, and a citizen manager to easily find and control worker units...This ambitious game is a gem for megalomaniacs and history buffs alike." - CNN.com Review , May 23, 2005

GameCloud

"Of course we’re elated with the response the game has received! With Empire Earth II scoring PC Gamer’s Editor’s Choice, a 94% review, and getting their nod as 'the new king of real-time strategy gaming'; an IGN.com Editor's Choice (8.9 of 10), and with so much more great news coming in from reviewers and fans around the world, we’ve been overwhelmed. A few months back we gave Computer Gaming World a chance to check out the game early on, and as they said: 'Alexander the Great would be proud.' Who am I to argue with him?" - Gamecloud Interview, May 20, 2005

Computer Games

“Fans of the first game will be happy that a full-fledged sequel will soon be heading to stores, this time with Mad Doc at the helm.…While it’s tough to pump new features into this genre, Mad Doc has certainly piled on the content, and hopefully the game’s new features will make for easier management than in other RTS titles.” - Computer Games Hands On, May 2005

GameSpy

"I recently discovered the answer to one of those 'Great Eternal Questions' that we all discuss from time-to-time. Specifically, it's the one about which game you'd take with you if you were stranded on a desert island with a working computer and an Internet connection. My answer has now become 'Empire Earth II'..because I can think of very few games that I could play for the next 10 years (or until I get eaten by that monster in the woods) and never run out different ways to play and different strategies to explore. Empire Earth II is one of those games." - GameSpy Review, April 26, 2005

IGN.com Editor's Choice Award Winner! 8.9/10 Review Score!

"Mad Doc looks to conquer the planet with their awesome new RTS...Empire Earth II is a deep and satisfying real-time strategy game. The campaigns are great, the multiplayer is super fun, and skirmish allows for tons of single player satisfaction thanks to some terrific AI that'll give you fits." - IGN.com Review, April 25, 2005

IGN.com

"Before too long, gamers across the globe will be carving their own empires out of our wartorn planet when Vivendi and developer Mad Doc release Empire Earth II to the general public. There are quite a few feature additions to the game which should make the experience better all around while maintaining the large number of epochs for historically based strategic play. Without a doubt all of the features included with the Empire Earth II package will provide an awesome theater for some serious multiplayer gaming, especially the new war plan and diplomatic options." - IGN.com Review, April 14, 2005

Gamespot

"Developer Mad Doc has spent the last few months working to balance and polish the game, and it looks to have paid off. Empire Earth II feels like a faithful follow-up to the original, and we should see the game ship by the end of the month." - Gamespot Preview, April 5, 2005

HeavenGames

"...It's gameplay is just damn fun. The insane customizability of the game - from defensive strength to the actual speed of most actions - means that just about every anal-retentive, nitpicky RTS'er like yours truly will have their own favorite gameplay design to play with...Overall the game has many features that will do well in drawing a lot of competitive players into the fold. The strategic options are abundant and Civ specific strategies will be shooting out of nowhere. Plus the Mad Doctor, Ian Davis and VUG stated that tournaments and contests will fill the internet as well as post release support. If what they said has any substance (which I think it does) Empire Earth II will be one of those titles that sticks in the minds of gamers, in terms of balance, fun, and support. Hats off to Mad Doc, if they stick to their guns and support the online aspect of the game I know Empire Earth II will see many seasons of great play." - HeavenGames Preview, April 4, 2005

Computer Games Magazine

"I've said it before and I'll say it again: the sum and depth of what we've done here, in a game of such epic size and scope, is amazing.  We've done our best to make this a rich gameplay experience; we've brought some smart innovations to the game - from the Diplomacy and Territories Systems, to the Citizen Manager, Warplans, and the Picture-in-Picture Window.  Add to this the customization capabilities of the Crown System, Tech Tree, Leaders, and Wonders, and you can see how much we're changing the dynamic of how the game is played.  The game is just more fun.  Top it off with the AI advancements we've made (designed to be the pinnacle of AI in RTS games), and you start to get a real sense of how things might fall into place here." - Computer Games Magazine Interview, March 31, 2005

twitch guru

"From all of the screenshots and commentary, you can probably see that this is definitely a leap forward in RTS design and gameplay. It is the type of game that has the power to make you experience clock amnesia. ('3AM! I just looked at the clock and it said 11:30PM!'). With all of the variability designed into the game, it should entertain you and keep your gaming experience fresh for some time." - twitch GURU Sneak Peek , March 24, 2005

Armchair General

"From the humble catapult and Ballista to the Main Battle Tank of the future, there is little to dislike about EEII. Watch as your people develop flight – within minutes I guarantee you’ll be sending Stealth Bombers to drop nuclear weapons on enemy troop concentrations, or sinking trade convoys with your fleet of advanced attack submarines. This is definitely a game worth looking out for on its release." - Armchair General Preview, March 16, 2005

WorthPlaying

"Empire Earth II is the same thing in that once again, the full spectrum of combat is playable, all the way from mankind's first inkling to smash things in the heads with blunt objects. Far from being a rip-off of itself though, Empire Earth II not only adds to itself from content and technological standpoints, but it also adds a couple of new features that just might become standard in RTS titles to come." - WorthPlaying Preview, March 8, 2005

WarCry

"Empire Earth II is one of those games that get things so right, even hardened cynics like your humble reviewer can appreciate it. Fact is, I’m pretty happy with an RTS that doesn’t try to change the standard RTS control scheme and works like all the rest of them. Give me something with extra features, lots of units, and Civ-style epochs and I am one happy RTS gamer. Empire Earth II makes me very happy indeed...If you’re going to play one RTS this year, play this one.” - WarCry Preview, February 23, 2005

GamesDomain

"Like the original, Empire Earth II is an overly ambitious 'all-in' game, but this time the developers are arming players with tools that can keep the chaos at bay." - GamesDomain Preview, February 23, 2005

GameSpy

“The beauty of this system is that literally everything in the game is fodder for deal making... Truly devious strategy players are already turning over potential courses of actions in their mind, and the answer to their unspoken question is 'yes.' If you can dream it up in your twisted Machiavellian brain, you can probably do it in the game." - GameSpy Multiplayer Hands-on, February 8, 2005

GAMESPOT

"From our brief time with the game, it's clear this is every bit an epic-scale real-time strategy offering as the original." - Gamespot Preview, February 2, 2005

GameSpy

"In short, the level of customization and control available to players in Empire Earth II is unbelievable."
- GameSpy Preview, February 1, 2005

IGN.com "RTS Games of 2005" feature

"You should give serious consideration to Empire Earth II. Mad Doc Software is taking this property and doing wonderful things with it. Some of the new features make a person wonder why they had never been included in RTS games in the past. With a robust single player campaign filled out with multiplayer that could end up being a serious addiction, this one could be the first big RTS of the year." IGN.com RTS Games of 2005 Feature, January 1, 2005

GameSpy.com "Most Wanted PC Games of 2005"

"Based on what we've seen so far, if Mad Doc manages to implement all its good ideas, Empire Earth II might be sucking up a lot of strategy gamers' time in 2005." - GameSpy Most Wanted PC Games of 2005 List, January 1, 2005

GameInformer

"Today Vivendi Universal Games let out of the bag a few new screens from their upcoming game Empire Earth 2, showing off just a few of the more than 500 unique units and structures in the game. Don't believe us? Check out the new screens!" - GameInformer New Screens, December 14, 2004

GameSpy

"This epic RTS will, like its predecessor, span epochs of human history. Check out the new screens!" - GameSpy Screenshots, December 14, 2004

Gamehelper

"Developing an all-new engine has given us the stability, and the flexibility, to make the things we wanted for the game come to fruition. From the high detail shadows - to water ripples and reflections - to advanced special FX for explosions, the new Mad3D engine is at the very cutting edge of RTS engine technology." - Gamehelper Interview, December 7, 2004

GamersCircle

"Let's take a look at one of my favorite new game types: 'Sole Survivor.' Now things can get really interesting, because it makes you think long and hard about who you ally with. It stops you from doing what we all want to do: simply choosing the strongest player. Because the strongest player just may be the one you're playing against later!" - GamersCircle Interview, December 5, 2004

PC Gamer

"Making a great game even better is a monumental task, but that is what Ian Davis and his team at Mad Doc Software are setting out to do with the pending release of Empire Earth II. 'With Empire Earth II we're focused on implementing consistent and open play, as opposed to restricting players with arbitrary restrictions and rules…This can be frustrating to players, and we really wanted to address it. So, we're definitely focused on creating a robust game that allows the gameplay to flow fairly throughout.'" - PC Gamer Interview, December 3, 2004

1UP.com & Computer Gaming World

“A few months back, we broke the news about Mad Doc Software's work to improve Stainless Steel Studios' original Empire Earth. We've had a chance to check out the progress thus far, and we've got to say, Alexander the Great would be proud.” - 1UP.com Preview, Computer Gaming World Preview, November 1, 2004

IGN

"It was a great battle and one that both I and Miguel would like to get a rematch for. Knowing the full range of options and Ian's underhanded nature will be his downfall! You hear that Ian? You're going down my friend. My civilization is busy rebuilding their new homebase of Ian's Bane, which currently may resemble a riverside shanty town...but we will rise again!" - IGN.com Hands On, October 8, 2004

gamespot

"Perhaps the most impressive detail about Empire Earth II is how polished it looks at this stage in development. All the pieces are almost in place, and judging by how complete the game appears, you'd expect that Mad Doc is working to wrap the game up for the holidays." - Gamespot Preview, October 8, 2004

GameSpy

"Empire Earth II is one of the most exciting pure RTS games I've seen in a while, and its handful of little innovations take the pain out of the upkeep of an army, and put the emphasis right where it should be -- in the combat." - GameSpy Preview, October 7, 2004

HomeLan Fed

"Mad Doc has a clear track record of making great strategy games. That, combined with Ian Davis’ work with artificial intelligence and the team’s enthusiasm for the project, made the decision easy." - HomeLAN Fed Interview, September 22, 2004

STRATEGY PLANET

"Basically, we've opened it up, so that the hard-core gamer can now choose to play deeper, more strategic games. At the same time, our other improvements have made it much easier to manage your empire and keep track of what's going on in the game." - Strategy Planet Interview, August 17, 2004

PC Gamer "The Best of E3 2004

Empire Earth II earned a coveted spot on PC Gamer’s “The Best of E3 2004” list. “The annual Electronic Entertainment Expo (E3) in L.A. is frickin’ loud. We braved the insane sounds…to bring back the very best the show had to offer…we pick the games that blew us away. The (EE) franchise has been handed off to a new developer.  Mad Doc Software, the maker of the Empire Earth expansion The Art of Conquest, is taking over the reigns…and the new guys have some interesting ideas for the sequel.” – PC Gamer, Best of E3 Roundup, August 2004

Gamespot

"After more than a year in development, all the parts of Empire Earth II are coming together at long last, and the game looks like it has come far." - Gamespot Preview, August 9, 2004

IGN

"With over 350 units and almost as many buildings spread across 15 major civilizations, Empire Earth 2 lets you recreate a massive variety of engagements spread across the last 12,000 years of human history and even a few hundred years into our future." - IGN.com Preview, July 9, 2004

GameSpy

"Finally, multiplayer fans are going to be thrilled with the game's new diplomatic screen. Possibly the most powerful such interface addition ever seen in a real-time strategy game, Empire Earth 2's diplomatic engine allows players to put literally everything up for grabs." - GameSpy Preview, July 9, 2004

Strategy Informer

"As Mad Doc is basically a whole company of RTS fanatics, we set out from the start to make the RTS that we’d always wanted to play, something that had deeper gameplay, more strategies, and more useful interface features than any game had yet offered." - Strategy Informer Interview, May 15, 2004

IGN

"One of the cooler ones is actually the dynamic weather system that will affect gameplay. The weather will actually allow for strategic decisions on the part of players." - IGN.com E3 Coverage, May 12, 2004

GameSpy

"Empire Earth 2 is still in the early stages of development and won't be released until first quarter of next year. But with an attractive 3D engine and some promising gameplay innovations, it's already a sequel to watch … even if you weren't a fan of the first!" - GameSpy E3 Coverage, May 12, 2004

Gamespot

"Mad Doc has been working on the game since last year, and it's eager to show the world the results. The pieces certainly look like they're coming together quite well, and Mad Doc has plenty of time to finish the game, since Empire Earth 2 will ship in 2005." - Gamespot Preview, May 8, 2004

PGNX Media

"In addition, significant focus has been placed on casual gamers who often become frustrated by difficult and arcane videogame features. Empire Earth II's Citizen Manager system simplifies the player's job of assigning citizens to movement and harvesting tasks." - PGNX Preview, April 28, 2004

Gamespot

"Mad Doc promises a slew of features, including a new graphics engine, dynamic artificial intelligence that will not cheat, new gameplay elements such as ambient weather and seasons, and more eras and units. There are also new gameplay concepts, including territories, which will allow players to treat land as a resource." - Gamespot Announcement, April 26, 2004

Avault

"Vivendi says the artificial intelligence is more dynamic this time through and able to adapt to human opponents in ways that are more engaging. Ambient weather like fog and snowfall affect the gameplay as well and force players to adapt to changing environments." - Avault Announcement, April 26, 2004

Gaming Horizon

"The new game in the series will feature improved AI, trendier visuals, 14 civilizations, nine multiplayer modes, plus a plethora of other 'new and improved' systems. You can visit the title's official site here and expect to hear more about this one before its Q1-Q2 PC release next year." - Gaming Horizon Announcement, April 26, 2004

1up

"To make the game more accessible to fledgling strategy gamers, Mad Doc promises a streamlined interface for warfare, technology development, territory exchange, and citizen management, while more complex AI and weather effects present a new challenge to veterans." - 1up.com Announcement , April 26, 2004

HomeLAN Fed

"During the press event, we got to see a brief gameplay trailer from Empire Earth II, showing off some impressive battle sequences and showing off the capabilities of the new 3D engine that Mad Doc Software is creating for the game. As with the original, Empire Earth II spans a huge amount of time in human history all the way up to the future and we got to see everything from tanks to mechs battling it out on the good looking and expansive maps." - HomeLAN Fed First Look, April 26, 2004

Ferrago

"In a new gameplay twist, all borders and cities will be used to trade resources, which is nice. Also mooted is enhanced AI, ambient weather and 'tactic altering' seasons - which will force players to adapt strategies to changing conditions." - Ferrago Announcement, April 26, 2004

IGN

"Obviously there are a lot of expectations from so many fans around the world, but Mad Doc seems to be up to the challenge... Giving players more while making it easier to digest and control seems to be in the forefront of Mad Doc's collective mind with this game." - IGN.com Announcement, April 25, 2004

 

Dungeon Siege®: Legends Of Aranna™ News

Academy Of Interactive Arts & Sciences Interactive Achievement Award Finalist "Computer Role Playing Game of the Year"

We’re pleased to announce that Dungeon Siege: Legends of Aranna received one of the industry’s highest honors. Nominated by the Academy of Interactive Arts & Sciences for a 2004 Interactive Achievement Award, the game captured “Computer Role Playing Game of the Year” Finalist honors.

PC Gamer Review Verdict: “Excellent!”

“Weep with joy, for there are five new realms to conquer. A new kit has been added, along with new weapons, new enemies, and dazzling new environments, but developer Mad Doc has wisely stuck to the franchise’s winning formula…As an example of near-perfect play-testing, Legends of Aranna is hard to beat…Some of the environments are downright amazing, and crammed with great surprises.” – PC Gamer Review

GameSpy

"Although Dungeon Siege II is still a ways away, Legends of Aranna is almost a full-fledged sequel in its own right. Not only do you get the full original game, but you also get a new campaign with a more than respectable amount of game time, new spells, treasures, monsters, and improved interface options. It may be 'only' an expansion pack, but it's also one of the best bargains of the year." - GameSpy Review

Game Planet

"An excellent expansion pack for a great action RPG. The fact that it also ships with the complete original game for no extra charge is a huge bonus." - Game Planet Review

Gamers Depot

"All in all, Dungeon Siege: Legends of Aranna is a nicely done add-on pack. With no lack of game time, the original game included, several enhancements to the interface and a host of new toys to play with and monsters to duke it out with, there’s something here that will satisfy both vets and newcomers." - Gamers Depot Review

Gaming Illustrated

"A great follow up to the original and a definite buy if you're a fan of RPG games." - Gaming Illustrated Review

Loadedinc

"The game is addictive and will have you hooked for hours on end, it's fast moving and a good length for once. The fact that the original game is also included is a huge bonus, especially for gamers who have never ventured into the Kingdom of Ehb before. If you loved the original this is a must have expansion and if you're new to Dungeon Seige then this is an excellent time to start, there's hours of gameplay making Legends of Aranna great value for money."- Loadedinc.com Review

GameAxis

"This is another of those occasions where I would say to gamers that if you have played the original, you’d REALLY like the sequel. And if you haven’t played the original, you might want to get it to play this game." - GameAxis Review

Game Revolution

"Since it’s priced as an expansion at $30 but actually has two full games, it's one of the best PC deals this year. So go buy yourself an early Christmas gift and get this party started." - Game Revolution Review

Gamezilla

"This is a fantastic title, and should score points both for Diablo-style dungeon crawlers as well as adventure/RPG hybrid lovers. With no load time between levels, it’s also good for those with shorter attention spans. Always good to see improvement on an already excellent title, and I give this a full Highly Recommended." - Gamezilla Review

Warcry

"Bottom line, Legends of Aranna is just plain fun. It's got an RPG-lite formula that works. With new monsters to slay, new spells, new treasure and that familiar, in your face addictive game-play, there isn't much the player is going to be left wanting…except maybe more hours in the day!" - Warcry Review

GameBanshee

"Dungeon Siege: Legends of Aranna is indeed a worthwhile title for its expansion price, having the original title included along with it." - GameBanshee Review

GameZone

"The game is a treat for the eyes and ears, and the adventure, while not deep, is entertaining...With lush graphics and combat-oriented game play, plus the fact that the expansion includes the original title, Legends is an enjoyable gaming experience." - GameZone Review

ActionTrip

"The most important thing to note about Legends of Aranna is that it's in many ways both a qualitative and quantitative advancement over the original. It's really, really rare that gamers are treated to such a phenomenon but let's just be thankful that such things still happen...Considering you get all this for thirty bucks, I see no reason why every action RPG or DS fan shouldn't go out and grab this one right now. If you're into addictive games, I can almost guarantee you won't be disappointed with LoA." - ActionTrip Review

PC Arena

"Technically, this can be considered a stand alone product but we'd like to think of it as two games in one - and for a retail price of $29.90, Dungeon Siege: Legends of Aranna is an exceptional value!" - PC Arena Review

Computer Games

"Regarding the gameplay, new features have been added, that will both please the fans, and make the game mechanics even more accessible to those new to Dungeon Siege." - Computer Games Review

Games Domain

"For those who didn't catch Dungeon Siege the first time around, Legends of Aranna is great value as a standalone expansion that includes the original's campaigns." - Games Domain Review

GameSpy

"Considering the depth of what this expansion plans to offer it almost could be considered a full-blown sequel. In fact, Microsoft will be offering quite a package for those who haven't already played Dungeon Siege: the expansion will include the original adventure, yet will be priced as an expansion. From the trek through the previewable version of the game, it seems that the developers at Gas Powered Games and Mad Doc Software are well on their way to accomplishing their objective of creating a diverse and truly inspired follow-up for Dungeon Siege." - GameSpy Preview

Gaming Horizon

"I found Dungeon Siege: Legends of Aranna to be an amazing improvement on a game that was already amazing by itself and highly recommend it for those of you who enjoy this genre. Mark your calendars - it should be available sometime this November." - Gaming Horizon Preview

IGN

"Today we have for you a quick list of some of these enemies that have been added to the universe of Aranna. It's a virtual cornucopia of animal flavoring, so dig in and taste the fun." - IGN Creature Showcase

Loadedinc

"We've been busy losing sleep and working our way through it, and I have to say, it's been cracking fun so far…The good news for gamers who've not ventured in to the Kingdom of Ehb in the first game is that the expansion will ship with the first game included. Now that's value." - Loadedinc.com Preview

ActionTrip

"I love the fact that the expansion comes bundled with the original game. Fans of the original should dig it for its added personality and history, and newcomers will get a great deal by getting two games for the price of one. Mad Doc definitely deserves credit for a job well done." - ActionTrip Preview

RPGDot

"It is safe to say that players who liked the original Dungeon Siege are going to love DSLOA for its new regions, new features and the improvements that have been made to an already great interface…DSLOA does exactly what an expansion pack is supposed to do. It stays true to the original game and delivers more of the same in a new package." - RPGDot Preview

1UP

"DS + New Story + New Spells, Items and Weapons + Same Gameplay + $30 = Yay!" - 1UP Preview

Gamers Depot

"While it’s still a work in progress as the developers are hard at work getting things polished off - It’s already blatantly obvious to us just how addictive and high quality this offering is going to be, and we definitely can’t wait to get our hands on the final build." - Gamers Depot Preview

Gamers Pulse

"Dungeon Siege: Legend of Aranna has done it again, offering players an eye candy filled, combat oriented and story driven RPG title fans will find appealing and time consuming. The game enhancements including a new single player and multiplayer adventure, hundreds of new weapons, creatures and items and offering over 20 hours of gameplay makes this expansion pack a must have title this fall." - Gamers Pulse Preview

HomeLan Fed

"Players who played through the entire Dungeon Siege game should be very happy with Legends of Aranna as Mad Doc Software has done an excellent job extending Gas Powered’s original game with a ton of new content and improvements. On the flip side, people who didn’t pick up the original will get to play both the original and the expansion for a very reasonable price. As we stated above, Microsoft plans to release Dungeon Siege: Legends of Aranna to stores in November." - HomeLan Fed Preview

GameZone

"In addition to the new lands to explore, Dungeon Siege: Legends of Aranna also has more than one hundred new weapons and monsters, more than seventy new spells, and never before seen non-player characters."- GameZone.com Preview

ActionTrip

"A new button was added for redistributing potions through the inventories of your party members - simply click on the button and watch all mana potions go to your mage characters; while health potions are placed in the inventories of melee fighters. Cool!" - ActionTrip Preview

GameSpot

"With Legends of Aranna, Gas Powered Games and Mad Doc Software hope to improve on everything that was good about the original game, and considering all the major and minor enhancements we've seen so far, the developers seem to be well on their way to reaching that goal." - GameSpot Preview

GameSpy

"While the story seems to be a bit more intricate, an expansion would not be complete without new items, new monsters and new spells. Legends of Aranna will have all of those in abundance. Perhaps the most interesting is the introduction of a new half-giant character that will be available to join the player's party." - GameSpy Preview

 

Empire Earth®: The Art Of Conquest News

Gamezone Editor's choice! 9.1 Review Score

"This game takes everything that was done correctly in the first game and just expounds upon it. The new things included are: a new epoch, three new single player campaigns, two more unique heroes, two new civilizations, unique capabilities for each civilization, more buildings, new wonders, and more units to take control of...If players love Real-Time Strategy games, and already own Empire Earth, they need to go to the nearest electronic store and pick this gem up!" - Gamezone Review

Gaming Horizon, 9.3/10! (Graphics 9.5, Fun Factor 9.5, Replay 9.5)

"This game is clearly designed with the intention of making any die-hard strategy gamer foam at the mouth, and spout bizarre gurgling sounds of joy while playing it...It’s a great time to be alive! This is not only a well polished expansion to a truly awe-inspiring RTS game that features a staggering, mind-boggling, and eye-crossing amount of attention to detail, but also serves as a demonstration of the versatility and capabilities of the joyous gameplay available on the PC for die-hard strategy fans! This game deserves a permanent spot on the hard drive of all serious strategy gamers out there." - Gaming Horizon Review

GameSpy

"It's got three new campaigns, a new epoch and cyber ninjas. What more could Empire Earth want? ...Hours of additional gameplay; new unique powers; the Space epoch is a must for diehard fans of the original. The Art of Conquest will substantially extend the shelf life of Empire Earth for most fans." - GameSpy Review

IGN

"One of last year's biggest games gets bigger...For those who couldn't get enough of Empire Earth, the expansion should be a perfect fit." - IGN Review

Game Chronicles

"Both the original game and the expansion have excellent campaigns; I’ll not reveal what exactly these are, but it was righteously cool to see the re-construction of Normandy (hey, it’s right on the darn box cover) in action, and the others are just as nifty. The secondary attraction of the expansion is the addition of another Epoch: the Space Age. Basically, they add a new “sea” onto the map that constitutes space, and you can add that to the scope of your battles." - Game Chronicles Review

The Gamers' Temple

"So how do you expand upon the game that covered all of human history?  Extend it into the future and move the civilizations to the stars, adding new future-tech units and space combat." - Gamers' Temple Review

ZenGamer

"Secondly, the almost completely naval-based Pacific campaign should have WWII buffs delighted as you move from island to island bombing the Japanese after their devastating attack on Pearl Harbor... For those Empire Earth veterans out there who were left desiring more bloodshed and variety to work with, The Art of Conquest is sure to quench your thirst." - ZenGamer Review

Star Trek®: Armada II News

The Electronic Playground

"The races feel much more distinct this time around, from units to interfaces to acknowledgements. And the game has some great audio to get this across. I found Armada II's single player campaign to be a lot more engaging too. All kinds of AI control options have been added, and friendly AI on the whole is great. Some of the behavior you don't set is also excellent. The friendly AI is great to work with and is a cut above a lot of strategy games." - The Electronic Playground Review, May 6, 2004

The Laser

"Once again, fans of Star Trek and the original Star Trek: Armada title will be mesmerized with the incredible detail that the developers have gone to with both the storyline and graphics in this latest title, keeping the quality and integrity of the Star Trek franchise intact." - The Laser Review, August 9, 2002

SmashGames

"If you enjoy RTS games, then you will enjoy Star Trek: Armada II. If you haven't tried the genre, then you should give it a try now; you may get hooked." - SmashGames.com Review, June 8, 2002

GameZone

"Control, and so many detailed options provide an in depth time sucking experience...At times beautiful. This game appears like it was lifted right from the Star Trek universe. There are cool damage models and large explosions that will delight. New species...not to mention more ship classes with new weapons of mass destruction make this a must for any fan of the Trek universe." - Gamezone Review, December 31, 2001

HomeLan

"Space may be the final frontier for the people in the future of the Star Trek universe, but for publisher Activision and developer Mad Doc Software, their final frontier was simply to create a solid sequel to the sleeper hit RTS game Star Trek: Armada. The result is (oddly enough) titled Star Trek: Armada II and if you loved the first game...the chances are you will definitely like the sequel. There is plenty of variety of units and special weapons to keep most phaser trigger happy Star Trek fans happy...Make no mistake about it; combat is a lot of fun and great to look at in skirmish mode...There is even a random map generator for extra replayability...Sound and music are first rate and having Star Trek actors handle some of the voices is a big plus." - HomeLan Review, December 8, 2001

IGN

"As far as sequels go, this one excels admirably. The plethora of new features and changes are bold and carried over well...a fun, good play for casual fans of the universe and the genre." - IGN.com Review, December 3, 2001

Games Domain

"A revamped 3D grapics engine definitely enhances the experience. Borg stations have an incredibly high polygon count with layer after layer of detail. It's cool to see the wireframe ghost image when you first place these structures...for the most part, everything you see in the game looks really impressive, expecially when you zoom in for a close view." - Games Domain Review, December 3, 2001

GameSpy

"Just like the movie sequels, the even-numbered ones are the best...Here is where the sequel outshines the original in every conceivable way. A skirmish mode was included with the original Armada, but the multiplayer was lackluster at best. For the sequel, Activision listened to its fans and has made both the Skirmish and Multiplayer modes robust beyond measure. Team games, free-for-alls and cooperative-games-against-AI are all available game modes. The game is highly tweakable, and can generate random maps." - GameSpy Review, November 29, 2001

IGN

"Expanding upon its father, Armada II adds new units, a new story spread across three new campaigns, and a host of new multiplayer options. But perhaps its most distinguishing characteristic is the new fully controllable 3D camera, though the game still plays on a 2D plane." - IGN.com, November 7, 2001

PC Gamer

“Thankfully the developers have added a few new features that Armada lacked. For example, ships can travel at warp speed and in formations; there’s now a much-needed 3D third-person tactical view in addition to the usual overhead 2D strategy perspective; and you can control up to 16 ships at once – double the number from Armada.” - PC Gamer Hands On, November 2001

GameSpy

"We want to make the best Star Trek RTS possible, not just a great RTS with Star Trek clothing. I'd like to continue to get great feedback in hopes that this franchise will continue to grow and evolve in the right direction. Simultaneously, we aim to please the real RTS fans out there. Only a great game will keep people playing for years to come, and we think Armada II is that game." - GameSpy Daily Interview, October 22, 2001

IGN

"With a game that could be pretty complicated, the development team has managed to keep things under control with a pretty slick interface, that in staying with the normal RTS conventions will make players feel at home in no time. From the bit we played we're pretty hopeful for a fun and technically solid Star Trek title that we can sink our strategic little teeth into." - IGN.com Preview, October 22, 2001

Gamespot

"Over the past couple of years, games like Deep Space Nine: The Fallen, Star Trek: Voyager Elite Force, and Star Trek: Armada have shown that care and imagination can create some genuinely rewarding Star Trek gaming experiences. It looks like Star Trek: Armada II, Activision's upcoming real-time strategy game, might well continue that welcome trend...Armada II should build on the success of its predecessor with many new features, not the least of which is true 3D combat instead of the isometric viewpoint of the original. It bodes well that the game's developer, Mad Doc Software, includes members of the original Armada team." - Gamespot Preview, October 15, 2002

HomeLan

"So how does the game play? Well, after playing part of the single player game and playing a lot of the instant action mode pitting the six races against each other, the beta build plays very well indeed. The action is fast paced and the six races are nicely balanced. The 3D viewpoint is epecially fun in big slugouts between fleets. The user interface is also very intiuative so both RTS veterans and new players should be brought to speed very quickly...Star Trek: Armada II is so much fun, in fact, that it was hard to tear away from playing to write this preview." HomeLan Preview, October 8, 2001

Gamespot

"We've created a game that builds greatly on the successes of its predecessor and extends the franchise and the genre with new depth, new UI innovations, and new gameplay." - Gamespot Developer Diary, September 21, 2001

IGN

"Well, the title now offers 98 total vessels to pick from, as opposed to the 34 ships that were up for grabs in the original Armada. And once you see the ships, you'll be impressed. Vessels are all modeled very realistically, with bump mapping that gives them richer textures and more depth. The game also features hardware T & L that makes the graphics come to life. The heart of the game is the tactical screen, which looks excellent right now. Plop down ships where you want them, set them into formations, and then attack the enemy. The game already looks and sounds terrific. Nebula and other space effects are well-done, and nicely lighted, as are weapon effects (phasers, torpedoes and the like), and voice acting in the game sounds solid and realistic. - IGN Preview

Gamespot

"At this point, Star Trek: Armada II looks to be a strong step beyond its solid yet conventional predecessor. The members of the development team at Mad Doc seem to be big fans of the Star Trek universe and have built something that brings together many recent developments in the storyline... The game is looking very complete." - Gamespot Preview, August 2, 2001

Gamespot

"It's obvious that the developers want to make Armada II much better than the previous game. They've improved upon many of the game's features and added new ones that make the game much more entertaining. Even the graphics have received some subtle improvements--many of the new ships have a very high level of detail when the camera is zoomed in close on the action." - Gamespot Preview, May 18, 2001

Gamesmania

"The first Star Trek: Armada was like the strategy gaming equivalent of popcorn. It was a nice, light snack and just the thing if you're in the mood for it, but not what you'd ask for if you wanted a nice, hearty meal. We recently received a beta build of Armada II. If Armada I was popcorn, Armada II is steak and lobster." - Gamesmania Preview

Voodoo Extreme

"Activision sent over the latest beta build of Mad Doc Software's Star Trek Armada II yesterday and after taking it for a spin for about four hours I liked what I saw." - Voodoo Extreme Preview

IGN

"Being developed by Mad Doc Software...the game will be set in the Next Generation universe. The new title will add new strategic elements to the gameplay in Armada, in addition to fully 3D combat. The game's Tactical View will allow players to place their ships in differing 3D formations to take the best advantage of the 3D space." - IGN.com Announcement, March 14, 2001

 

Jane's® Attack Squadron News

PC Gamer, United Kingdom, Editor's Choice Award Winner Review Score: 93%!

We’re pleased to announce that Jane's Attack Squadron received high praise from PC Gamer, United Kingdom, earning its highly coveted equivalent to the “Editor's Choice Award” here in the US upon its release. The award is granted to games that score a 90% or higher, and in their words: “It’s not easy to get here, and darn near impossible to get near 100%. Games in this range come with our unqualified recommendation, an unreserved must-buy score.” – PC Gamer, United Kingdom

GameVortex Communications, 9/10 Review Score!

"In fact, Jane's title is derived from Jane's Information Group, a highly sophisticated war-news research group whom the government trusts to provide the best information on air based warfare. Justly, Jane's Combat Simulations has become a title associated with the best, most realistic simulation of air-based warfare. Attack Squadron earns a seat in that series of games. The recreation of the WWII air attacks and battles is entirely historic and realistic. Attack Squadron not only provides excellent battles and warfare, but it also gives enough insight to the history of World War II, to fully envelop a player into the patriotic past of the Second Great War." - Communications Report: Jane's Attack Squadron, July 2002

Gamer's Pulse

"The first thing that drew me into the game was the amazingly beautiful world in which the game takes place."

Computer Gaming World

"Attack Squadron's high points are in the bomber missions...The immersion is excellent." - Computer Gaming World, July 2002

PC Gamer

"...An entertaining WWII prop sim." - PC Gamer, June 2002

The Gamers' Temple

"The aerial combat in Jane's is enjoyable - the AI is a competent opponent, almost too competent in the case of bomber gunners.  Speaking of bomber gunners, when flying a bomber, you can man any of the guns yourself.  Manning the gun turrets can be a lot of fun, as you knock fighters that come at your bomber out of the sky." - The Gamers' Temple, June 2002

IGN

"The fist game that will use the Jane's license is Janes Attack Squadron being developed by Mad Doc software. Jane's Attack Squadron is a next generation World War II flight combat simulation for the PC. It allows the player to take control of a number of pivotal battles in the European Theater of Operations, from either the Allied or Axis side." IGN.com, August 2001

 

 

Star Trek Legacy News

 

 

MAD DOC GAME NEWS