The Boston Globe
“The Most Anticipated Video Games of Fall”
"Grab
your sword, your wand, or your web shooters: The video games released
this fall, plus two new gaming systems, offer players a large load of
variety. Boston.com highlights the best of the best…With a hit or miss
gallery of games, Star Trek returns in its 40th year with Legacy. The
release features more than 60 classic ships spanning the entire Star
Trek history. It also allows players to relive classic moments from
Wrath of Kahn to the first encounter with the Borg." The Boston Globe, October 13, 2006
Firing Squad
“Top Favorite Trek Games Over The Years”
"Star
Trek: Legacy, the PC-Xbox 360 space based strategy-action game, is due
out later this fall from developer Mad Doc Software…Most of the titles
are not for sale anymore, but we decided to list our top favorite Trek
games over the years in the hopes that some of you might seek them
out…Star Trek: Armada Series…The 2001 released sequel Armada II was a
noticeable improvement and was also the first game created by Mad Doc
Software. With full 3D space battles and a huge story that pretty much
covered all of the races of the Next Generation timeline, it was a game
that retains a cult following and paved the way for Mad Doc to continue
with their space combat-strategy game Star Trek Legacy this fall." FiringSquad, September 4, 2006
Gamasutra
“All Five Star Trek Captains Signed For Star Trek Legacy”
"Officials
from Bethesda Softworks announced that the company has signed all five
actors who portrayed captains in each of Paramount's Star Trek
television series, including William Shatner, Patrick Stewart, Scott
Bakula, Avery Brooks, and Kate Mulgrew. Each actor will lend his or her
distinctive voice to the upcoming Xbox 360 and PC title, Star Trek:
Legacy, which is expected to ship this fall alongside the franchise's
40th anniversary." Gamasutra, August 14, 2006
Planet Xbox 360
“By far the Best Looking Star Trek Game I ’ve Ever Seen”
"If
you’re as nerdy as I am, then Star Trek: Legacy might very well be your
dream game. Combining strategic combat with stunning visuals and
massive starships, Star Trek: Legacy will certainly appeal to both Star
Trek fans and strategy lovers…This is by far the best looking Star Trek
game I’ve ever seen. Fans familiar with Star Trek: Armada II on the PC
may find some similarities between it and Legacy: both are strategy
games based in the Star Trek Universe and both were developed by Mad
Doc Software." Planet Xbox 360, May 26, 2006
The Wargamer
“One of the Best Games we saw at E3”
"The
latest attempt to beam the franchise on to the PC has been undertaken
by Mad Doc Software, who are working on Star Trek Legacy for the PC and
Xbox 360…Despite the emphasis on graphics, console playability, and a
simplified interface, there were a number of things that left us with
the impression that Star Trek Legacy was one of the best games we saw
at E3…The visuals are stunning. One of the demos we saw recreated a
scene from Star Trek II: The Wrath of Khan and it took a moment to
realize we were looking at the game, not a trailer from the original
movie." The Wargamer, May 19, 2006
Hooked Gamers
“E3 2006: The 10 Games That Stood Out”
"A
Hooked Gamers pick for 'The 10 Games That Stood Out' at E3, Legacy
locked itself in as one of: 'the most anticipated and stunning of the
new and upcoming releases for the PC'…'Combat is large scale and
dramatic as dozens of capital ships engage in real time 3D combat in
the beautiful vastness of space. Boasting four famous races as playable
and 60 technically accurate ships, Star Trek Legacy will offer a
tremendous single player experience with campaign play or multiplayer
online or Xbox Live.'" Hooked Gamers, May 16, 2006
Scripps Howard News Service
“5 Best Games Played at E3”
Star
Trek: Legacy secured a hot spot on Scripps Howard’s "5 Best Games
Played at E3" list. Once again receiving high praise: "No matter that
this franchise is celebrating its 40th anniversary; the fan base is
alive, and this game will be enjoyed by anyone who plays it." Scripps Howard News Service, May 16, 2006
The Chris Pirillo Show (Audio File)
“The Most Visually Appealing Star Trek Game Ever Created”
"The
Star Trek universe has seen a few great games over the years, but the
graphics never quite live up to the special effects on television.
Bethesda Softworks in partnership with Mad Doc Software (who previously
created the wildly popular Star Trek Armada games) is finally righting
this wrong with what looks to be the most visually appealing Star Trek
game ever created…Legacy is visually stunning and will even make hard
core Trekkies rethink their disdain for Enterprise. At E3, Chris spoke
with Gary Conti of Mad Doc about the game." The Chris Pirillo Show, May 16, 2006
GamesFirst!
“Best of E3 2006 Award”
"We've
assembled our official list of Gamer Approved titles. These are
lock-ins that you will want to keep track of as their release dates get
closer. Star Trek: Legacy brings the best the Star Trek universe has to
offer. In fact, Legacy brings pretty much everything the Star Trek
universe has to offer. Featuring spaceships and characters from pretty
much every world in every series, this is set to be the ultimate title
for Trek fans…it's safe to bet that Star Trek: Legacy will be huge." GamesFirst, May 13, 2006
GameSpot
E3 2006: Star Trek Legacy Impressions
“Star Trek Gaming is Back on Track”
"We
get our first good look at Star Trek: Legacy, the first Star Trek game
in years, and it looks like Star Trek gaming is back on track. Star
Trek returns to gaming later this year after a long absence, and it
looks like the franchise has some fresh new energy driving it now. We
got a close-up look at Star Trek: Legacy, the upcoming ship combat game
from Bethesda and developer Mad Doc, and it really captures the
beautiful grandeur of Star Trek combat. Gamespot, May 11, 2006
Team Xbox
“Star Trek: Legacy First Look”
"At
this year’s E3, Bethesda Software routinely ushered in groups of
journalists into a theater style meeting room to display their upcoming
game Star Trek: Legacy. Right off the bat, words like 'biggest and best Star Trek game ever,' and 'innovative
space battle game' were tossed our way. However, it seems as though the
goods may be in place to back those words up." Team Xbox, May 11, 2006
GameSpy
“E3 Agents on the Scene”
"Spiffy:
Almost every Star Trek ship ever seen is available to use; stunningly
beautiful…The demonstrator's fleet consisted of a Galaxy class vessel,
the Enterprise-E, Voyager, and the starship Defiant
all blasting each other to smithereens in beautiful bump-mapped glory.
That sound you just heard is a fanboy's head exploding…For my money,
however, the premise of this game is what most Trek fans have wanted
ever since they were old enough to figure out how to use a remote
control." Gamespy, May 10, 2006
Empire Earth II: The Art Of Supremacy News
Gaming Horizon
"Sierra Entertainment and Mad Doc Software today announced the first expansion pack for their strategy game, Empire Earth II. Empire Earth II: The Art of Supremacy will have new civilizations, new campaigns and a host of new features." - Gaming Horizon Announcement, November 17, 2005
Gamespot
Pro G, Prodigious Gaming
Boomtown
GamesIndustry.Biz
GameSpot
"Considering that Mad Doc Software's real-time strategy PC game Empire Earth II already has a scope of play that extends from the dawn of humanity to the far-flung future, one would think an expansion pack would have a tough time actually expanding on the game. That's not about to stop Mad Doc, as the developer today announced the game's first add-on, Empire Earth II: The Art of Supremacy." - Gamespot Announcement, October 20, 2005
Computer Games
"As massive as VU Games’ real-time strategy game Empire Earth II already was, it is kind of hard to believe that there is much left to be included in an expansion pack. Nonetheless, developer Mad Doc Software and VU Games have announced the expansion pack for the game, titled Empire Earth II: The Art of Supremacy. The expansion pack will add new civilizations, three new campaigns, a custom civilization creator, increased interaction with native tribes, 10 new units and a couple of additional gameplay modes.” - Computer Games Announcement, October 20, 2005
Gamecloud
Empire Earth® II News
PC Gamer Editor's Choice Award Winner, 94% Review Score! Anointed "The New King of Real-Time Strategy Gaming"
We're proud to announce that Empire Earth II has received the coveted Editor’s Choice Award and an incredible 94% review score from PC Gamer, the world's best-selling PC game magazine. Their review, published in the June 2005 issue, anoints Empire Earth II: "The New King of Real-Time Strategy Gaming." – PC Gamer Review
CNN.com
"Empire Earth II offers new user-interface enhancements including a picture-in-picture window that shows close-ups of specific groups or spots on the map, and a citizen manager to easily find and control worker units...This ambitious game is a gem for megalomaniacs and history buffs alike." - CNN.com Review , May 23, 2005
GameCloud
Computer Games
“Fans of the first game will be happy that a full-fledged sequel will soon be heading to stores, this time with Mad Doc at the helm.…While it’s tough to pump new features into this genre, Mad Doc has certainly piled on the content, and hopefully the game’s new features will make for easier management than in other RTS titles.” - Computer Games Hands On, May 2005
GameSpy
"I recently discovered the answer to one of those 'Great Eternal Questions' that we all discuss from time-to-time. Specifically, it's the one about which game you'd take with you if you were stranded on a desert island with a working computer and an Internet connection. My answer has now become 'Empire Earth II'..because I can think of very few games that I could play for the next 10 years (or until I get eaten by that monster in the woods) and never run out different ways to play and different strategies to explore. Empire Earth II is one of those games." - GameSpy Review, April 26, 2005
IGN.com Editor's Choice Award Winner! 8.9/10 Review Score!
"Mad
Doc looks to conquer the planet with their awesome new RTS...Empire
Earth II is a deep and satisfying real-time strategy game. The
campaigns are great, the multiplayer is super fun, and skirmish allows
for tons of single player satisfaction thanks to some terrific AI
that'll give you fits." - IGN.com Review, April 25, 2005
IGN.com
Gamespot
HeavenGames
"...It's gameplay is just damn fun. The insane customizability of the game - from defensive strength to the actual speed of most actions - means that just about every anal-retentive, nitpicky RTS'er like yours truly will have their own favorite gameplay design to play with...Overall the game has many features that will do well in drawing a lot of competitive players into the fold. The strategic options are abundant and Civ specific strategies will be shooting out of nowhere. Plus the Mad Doctor, Ian Davis and VUG stated that tournaments and contests will fill the internet as well as post release support. If what they said has any substance (which I think it does) Empire Earth II will be one of those titles that sticks in the minds of gamers, in terms of balance, fun, and support. Hats off to Mad Doc, if they stick to their guns and support the online aspect of the game I know Empire Earth II will see many seasons of great play." - HeavenGames Preview, April 4, 2005
Computer Games Magazine
twitch guru
"From all of the screenshots and commentary, you can probably see that this is definitely a leap forward in RTS design and gameplay. It is the type of game that has the power to make you experience clock amnesia. ('3AM! I just looked at the clock and it said 11:30PM!'). With all of the variability designed into the game, it should entertain you and keep your gaming experience fresh for some time." - twitch GURU Sneak Peek , March 24, 2005
Armchair General
"From the humble catapult and Ballista to the Main Battle Tank of the future, there is little to dislike about EEII. Watch as your people develop flight – within minutes I guarantee you’ll be sending Stealth Bombers to drop nuclear weapons on enemy troop concentrations, or sinking trade convoys with your fleet of advanced attack submarines. This is definitely a game worth looking out for on its release." - Armchair General Preview, March 16, 2005
WorthPlaying
"Empire Earth II is the same thing in that once again, the full spectrum of combat is playable, all the way from mankind's first inkling to smash things in the heads with blunt objects. Far from being a rip-off of itself though, Empire Earth II not only adds to itself from content and technological standpoints, but it also adds a couple of new features that just might become standard in RTS titles to come." - WorthPlaying Preview, March 8, 2005
WarCry
GamesDomain
GameSpy
GAMESPOT
"From our brief time with the game, it's clear this is every bit an epic-scale real-time strategy offering as the original." - Gamespot Preview, February 2, 2005
GameSpy
- GameSpy Preview, February 1, 2005
IGN.com "RTS Games of 2005" feature
"You should give serious consideration to Empire Earth II. Mad Doc Software is taking this property and doing wonderful things with it. Some of the new features make a person wonder why they had never been included in RTS games in the past. With a robust single player campaign filled out with multiplayer that could end up being a serious addiction, this one could be the first big RTS of the year." IGN.com RTS Games of 2005 Feature, January 1, 2005
GameSpy.com "Most Wanted PC Games of 2005"
"Based on what we've seen so far, if Mad Doc manages to implement all its good ideas, Empire Earth II might be sucking up a lot of strategy gamers' time in 2005." - GameSpy Most Wanted PC Games of 2005 List, January 1, 2005
GameInformer
GameSpy
Gamehelper
GamersCircle
PC Gamer
1UP.com & Computer Gaming World
IGN
gamespot
"Perhaps the most impressive detail about Empire Earth II is how polished it looks at this stage in development. All the pieces are almost in place, and judging by how complete the game appears, you'd expect that Mad Doc is working to wrap the game up for the holidays." - Gamespot Preview, October 8, 2004
GameSpy
HomeLan Fed
STRATEGY PLANET
PC Gamer "The Best of E3 2004
Empire Earth II earned a coveted spot on PC Gamer’s “The Best of E3
2004” list. “The annual Electronic Entertainment Expo (E3) in
Gamespot
IGN
GameSpy
Strategy Informer
IGN
GameSpy
Gamespot
PGNX Media
Gamespot
Avault
Gaming Horizon
1up
HomeLAN Fed
Ferrago
IGN
Dungeon Siege®: Legends Of Aranna™ News
Academy Of Interactive Arts & Sciences Interactive Achievement Award Finalist "Computer Role Playing Game of the Year"
We’re pleased to announce that Dungeon Siege: Legends of Aranna received one of the industry’s highest honors. Nominated by the Academy of Interactive Arts & Sciences for a 2004 Interactive Achievement Award, the game captured “Computer Role Playing Game of the Year” Finalist honors.
PC Gamer Review
“Weep with joy, for there are five new realms to conquer. A new kit has been added, along with new weapons, new enemies, and dazzling new environments, but developer Mad Doc has wisely stuck to the franchise’s winning formula…As an example of near-perfect play-testing, Legends of Aranna is hard to beat…Some of the environments are downright amazing, and crammed with great surprises.” – PC Gamer Review
GameSpy
Game Planet
Gamers Depot
Gaming Illustrated
Loadedinc
GameAxis
"This is another of those occasions where I would say to gamers that if you have played the original, you’d REALLY like the sequel. And if you haven’t played the original, you might want to get it to play this game." - GameAxis Review
Game Revolution
Gamezilla
Warcry
GameBanshee
GameZone
ActionTrip
PC Arena
Computer Games
Games Domain
GameSpy
Gaming Horizon
IGN
Loadedinc
ActionTrip
RPGDot
1UP
Gamers Depot
Gamers Pulse
HomeLan Fed
"Players who played through the entire Dungeon Siege game should be very happy with Legends of Aranna as Mad Doc Software has done an excellent job extending Gas Powered’s original game with a ton of new content and improvements. On the flip side, people who didn’t pick up the original will get to play both the original and the expansion for a very reasonable price. As we stated above, Microsoft plans to release Dungeon Siege: Legends of Aranna to stores in November." - HomeLan Fed Preview
GameZone
"In addition to the new lands to explore, Dungeon Siege: Legends of Aranna also has more than one hundred new weapons and monsters, more than seventy new spells, and never before seen non-player characters."- GameZone.com Preview
ActionTrip
GameSpot
GameSpy
"While the story seems to be a bit more intricate, an expansion would not be complete without new items, new monsters and new spells. Legends of Aranna will have all of those in abundance. Perhaps the most interesting is the introduction of a new half-giant character that will be available to join the player's party." - GameSpy Preview
Empire Earth®: The Art Of Conquest News
Gamezone Editor's choice! 9.1 Review Score
"This game takes everything that was done correctly in the first game and just expounds upon it. The new things included are: a new epoch, three new single player campaigns, two more unique heroes, two new civilizations, unique capabilities for each civilization, more buildings, new wonders, and more units to take control of...If players love Real-Time Strategy games, and already own Empire Earth, they need to go to the nearest electronic store and pick this gem up!" - Gamezone Review
Gaming Horizon, 9.3/10! (Graphics 9.5, Fun Factor 9.5, Replay 9.5)
"This game is clearly designed with the intention of making any die-hard strategy gamer foam at the mouth, and spout bizarre gurgling sounds of joy while playing it...It’s a great time to be alive! This is not only a well polished expansion to a truly awe-inspiring RTS game that features a staggering, mind-boggling, and eye-crossing amount of attention to detail, but also serves as a demonstration of the versatility and capabilities of the joyous gameplay available on the PC for die-hard strategy fans! This game deserves a permanent spot on the hard drive of all serious strategy gamers out there." - Gaming Horizon Review
GameSpy
"It's got three new campaigns, a new epoch and cyber ninjas. What more could Empire Earth want? ...Hours of additional gameplay; new unique powers; the Space epoch is a must for diehard fans of the original. The Art of Conquest will substantially extend the shelf life of Empire Earth for most fans." - GameSpy Review
IGN
"One of last year's biggest games gets bigger...For those who couldn't get enough of Empire Earth, the expansion should be a perfect fit." - IGN Review
Game Chronicles
"Both the original game and the expansion have excellent campaigns; I’ll not reveal what exactly these are, but it was righteously cool to see the re-construction of Normandy (hey, it’s right on the darn box cover) in action, and the others are just as nifty. The secondary attraction of the expansion is the addition of another Epoch: the Space Age. Basically, they add a new “sea” onto the map that constitutes space, and you can add that to the scope of your battles." - Game Chronicles Review
The Gamers' Temple
"So how do you expand upon the game that covered all of human history? Extend it into the future and move the civilizations to the stars, adding new future-tech units and space combat." - Gamers' Temple Review
ZenGamer
"Secondly,
the almost completely naval-based Pacific campaign should have WWII
buffs delighted as you move from island to island bombing the Japanese
after their devastating attack on Pearl Harbor... For those Empire
Earth veterans out there who were left desiring more bloodshed and
variety to work with, The Art of Conquest is sure to quench your
thirst." - ZenGamer Review
Star Trek®: Armada II News
The Electronic Playground
"The races feel much more distinct this time around, from units to interfaces to acknowledgements. And the game has some great audio to get this across. I found Armada II's single player campaign to be a lot more engaging too. All kinds of AI control options have been added, and friendly AI on the whole is great. Some of the behavior you don't set is also excellent. The friendly AI is great to work with and is a cut above a lot of strategy games." - The Electronic Playground Review, May 6, 2004
The Laser
"Once again, fans of Star Trek and the original Star Trek: Armada title will be mesmerized with the incredible detail that the developers have gone to with both the storyline and graphics in this latest title, keeping the quality and integrity of the Star Trek franchise intact." - The Laser Review, August 9, 2002
SmashGames
"If you enjoy RTS games, then you will enjoy Star Trek: Armada II. If you haven't tried the genre, then you should give it a try now; you may get hooked." - SmashGames.com Review, June 8, 2002
GameZone
"Control, and so many detailed options provide an in depth time sucking experience...At times beautiful. This game appears like it was lifted right from the Star Trek universe. There are cool damage models and large explosions that will delight. New species...not to mention more ship classes with new weapons of mass destruction make this a must for any fan of the Trek universe." - Gamezone Review, December 31, 2001
HomeLan
"Space may be the final frontier for the people in the future of the Star Trek universe, but for publisher Activision and developer Mad Doc Software, their final frontier was simply to create a solid sequel to the sleeper hit RTS game Star Trek: Armada. The result is (oddly enough) titled Star Trek: Armada II and if you loved the first game...the chances are you will definitely like the sequel. There is plenty of variety of units and special weapons to keep most phaser trigger happy Star Trek fans happy...Make no mistake about it; combat is a lot of fun and great to look at in skirmish mode...There is even a random map generator for extra replayability...Sound and music are first rate and having Star Trek actors handle some of the voices is a big plus." - HomeLan Review, December 8, 2001
IGN
"As far as sequels go, this one excels admirably. The plethora of new features and changes are bold and carried over well...a fun, good play for casual fans of the universe and the genre." - IGN.com Review, December 3, 2001
"A revamped 3D grapics engine definitely enhances the experience. Borg stations have an incredibly high polygon count with layer after layer of detail. It's cool to see the wireframe ghost image when you first place these structures...for the most part, everything you see in the game looks really impressive, expecially when you zoom in for a close view." - Games Domain Review, December 3, 2001
GameSpy
"Just like the movie sequels, the even-numbered ones are the best...Here is where the sequel outshines the original in every conceivable way. A skirmish mode was included with the original Armada, but the multiplayer was lackluster at best. For the sequel, Activision listened to its fans and has made both the Skirmish and Multiplayer modes robust beyond measure. Team games, free-for-alls and cooperative-games-against-AI are all available game modes. The game is highly tweakable, and can generate random maps." - GameSpy Review, November 29, 2001
IGN
"Expanding upon its father, Armada II adds new units, a new story spread across three new campaigns, and a host of new multiplayer options. But perhaps its most distinguishing characteristic is the new fully controllable 3D camera, though the game still plays on a 2D plane." - IGN.com, November 7, 2001
PC Gamer
“Thankfully the developers have added a few new features that Armada lacked. For example, ships can travel at warp speed and in formations; there’s now a much-needed 3D third-person tactical view in addition to the usual overhead 2D strategy perspective; and you can control up to 16 ships at once – double the number from Armada.” - PC Gamer Hands On, November 2001
GameSpy
IGN
"With a game that could be pretty complicated, the development team has managed to keep things under control with a pretty slick interface, that in staying with the normal RTS conventions will make players feel at home in no time. From the bit we played we're pretty hopeful for a fun and technically solid Star Trek title that we can sink our strategic little teeth into." - IGN.com Preview, October 22, 2001
Gamespot
"Over the past couple of years, games like Deep Space Nine: The Fallen, Star Trek: Voyager Elite Force, and Star Trek: Armada have shown that care and imagination can create some genuinely rewarding Star Trek gaming experiences. It looks like Star Trek: Armada II, Activision's upcoming real-time strategy game, might well continue that welcome trend...Armada II should build on the success of its predecessor with many new features, not the least of which is true 3D combat instead of the isometric viewpoint of the original. It bodes well that the game's developer, Mad Doc Software, includes members of the original Armada team." - Gamespot Preview, October 15, 2002
HomeLan
"So how does the game play? Well, after playing part of the single player game and playing a lot of the instant action mode pitting the six races against each other, the beta build plays very well indeed. The action is fast paced and the six races are nicely balanced. The 3D viewpoint is epecially fun in big slugouts between fleets. The user interface is also very intiuative so both RTS veterans and new players should be brought to speed very quickly...Star Trek: Armada II is so much fun, in fact, that it was hard to tear away from playing to write this preview." HomeLan Preview, October 8, 2001
Gamespot
"We've created a game that builds greatly on the successes of its predecessor and extends the franchise and the genre with new depth, new UI innovations, and new gameplay." - Gamespot Developer Diary, September 21, 2001
IGN
"Well, the title now offers 98 total vessels to pick from, as opposed to the 34 ships that were up for grabs in the original Armada. And once you see the ships, you'll be impressed. Vessels are all modeled very realistically, with bump mapping that gives them richer textures and more depth. The game also features hardware T & L that makes the graphics come to life. The heart of the game is the tactical screen, which looks excellent right now. Plop down ships where you want them, set them into formations, and then attack the enemy. The game already looks and sounds terrific. Nebula and other space effects are well-done, and nicely lighted, as are weapon effects (phasers, torpedoes and the like), and voice acting in the game sounds solid and realistic. - IGN Preview
Gamespot
"At this point, Star Trek: Armada II looks to be a strong step beyond its solid yet conventional predecessor. The members of the development team at Mad Doc seem to be big fans of the Star Trek universe and have built something that brings together many recent developments in the storyline... The game is looking very complete." - Gamespot Preview, August 2, 2001
Gamespot
"It's
obvious that the developers want to make Armada II much better than the
previous game. They've improved upon many of the game's features and
added new ones that make the game much more entertaining. Even the
graphics have received some subtle improvements--many of the new ships
have a very high level of detail when the camera is zoomed in close on
the action." - Gamespot Preview, May 18, 2001
Gamesmania
"The
first Star Trek: Armada was like the strategy gaming equivalent of
popcorn. It was a nice, light snack and just the thing if you're in the
mood for it, but not what you'd ask for if you wanted a nice, hearty
meal. We recently received a beta build of Armada II. If Armada I was
popcorn, Armada II is steak and lobster." - Gamesmania Preview
Voodoo Extreme
"Activision
sent over the latest beta build of Mad Doc Software's Star Trek Armada
II yesterday and after taking it for a spin for about four hours I
liked what I saw." - Voodoo Extreme Preview
IGN
"Being developed by Mad Doc Software...the game will be set in the Next Generation universe. The new title will add new strategic elements to the gameplay in Armada, in addition to fully 3D combat. The game's Tactical View will allow players to place their ships in differing 3D formations to take the best advantage of the 3D space." - IGN.com Announcement, March 14, 2001
Jane's® Attack Squadron News
We’re pleased to announce that Jane's Attack Squadron received high praise from PC Gamer, United Kingdom, earning its highly coveted equivalent to the “Editor's Choice Award” here in the US upon its release. The award is granted to games that score a 90% or higher, and in their words: “It’s not easy to get here, and darn near impossible to get near 100%. Games in this range come with our unqualified recommendation, an unreserved must-buy score.” – PC Gamer, United Kingdom
GameVortex Communications, 9/10 Review Score!
"In fact, Jane's title is derived from Jane's Information Group, a highly sophisticated war-news research group whom the government trusts to provide the best information on air based warfare. Justly, Jane's Combat Simulations has become a title associated with the best, most realistic simulation of air-based warfare. Attack Squadron earns a seat in that series of games. The recreation of the WWII air attacks and battles is entirely historic and realistic. Attack Squadron not only provides excellent battles and warfare, but it also gives enough insight to the history of World War II, to fully envelop a player into the patriotic past of the Second Great War." - Communications Report: Jane's Attack Squadron, July 2002
"The first thing that drew me into the game was the amazingly beautiful world in which the game takes place."
Computer Gaming World
"Attack Squadron's high points are in the bomber missions...The immersion is excellent." - Computer Gaming World, July 2002
PC Gamer
"...An entertaining WWII prop sim." - PC Gamer, June 2002
The Gamers' Temple
"The aerial combat in Jane's is enjoyable - the AI is a competent opponent, almost too competent in the case of bomber gunners. Speaking of bomber gunners, when flying a bomber, you can man any of the guns yourself. Manning the gun turrets can be a lot of fun, as you knock fighters that come at your bomber out of the sky." - The Gamers' Temple, June 2002
IGN
"The fist game that will use the Jane's license is Janes Attack Squadron being developed by Mad Doc software. Jane's Attack Squadron is a next generation World War II flight combat simulation for the PC. It allows the player to take control of a number of pivotal battles in the European Theater of Operations, from either the Allied or Axis side." IGN.com, August 2001